Item:Luminescent starshine signet ring of a rampant dragon: Difference between revisions

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* {{com|go}} {{tt|vortex}} to leave the pocket. You may continue to RAISE and leave the pocket repeatedly for 6 RL hours.
* {{com|go}} {{tt|vortex}} to leave the pocket. You may continue to RAISE and leave the pocket repeatedly for 6 RL hours.
* When you have an active pocket, the {{com|study}} on the ring will change to reflect the remaining time. Ex: ''<nowiki>[You have a pocket area currently active. It will remain for about 346 more minutes.]</nowiki>''
* When you have an active pocket, the {{com|study}} on the ring will change to reflect the remaining time. Ex: ''<nowiki>[You have a pocket area currently active. It will remain for about 346 more minutes.]</nowiki>''

==Notes from Zadraes==

* You can spawn the area once per calendar day -- it resets at the same time as login rewards.
* Once it's spawned, it lasts the full duration. You can come and go so long as it remains spawned -- you just re-RAISE the ring to get back in.
* It uses the same room-reservation stuff that rent-a-forges do to make a micro instance.
* It does *not* leave anything visible in the room you summon from. It merely teleports you into a sub-area and provides an exit if you need/want to leave early.
* Only the one who summons the area is teleported in. Groups aren't allowed.
* The creatures inside are a flexing BMG variant -- white marble gargoyles. Messaging was updated to be less tied to Asketi, but otherwise, they're clones -- same magic/specials, same treasure options (coins/gems/boxes), skinnable, and they're a construct. The skin will look slightly different, but for crafting purposes, when processed it mirrors BMG's. The spawner attempts to maintain 4 and checks every 30 seconds.
* If you die, you'll be evicted from the area within ~60 seconds. The mechanic that handles the area's expiration checks in once a minute, and if it finds you dead, it drags you out to where you entered. Again...you can re-RAISE the ring so long as the initial duration remains to return.
* The rings do not bond. They can be sold/traded/given to alts/others.
* The cooldown is tied to the item. You cannot use it and then hand it to an alt to use it on the same day -- they must way for the daily reset.
* They copy the area you initially RAISE from -- including enviro/mana/urban/wilderness settings. Once it's spawned, it's tied to that spot for the duration, you can't re-spawn it that day in another area. Tomorrow, you can spawn it in a new location if you like.
* These areas do not have justice, so far as I know. You cannot burgle from them.

https://discord.com/channels/619301383451181075/619613598754406403/1020517864928723034

Latest revision as of 21:26, 18 March 2026


luminescent starshine signet ring of a rampant dragon
Look: The silvery metal shines softly with a pale luminosity that highlights the curved wings and pointed claws of the sculpted mythical beast.
Weight: 1 stones
Metal: Yes
Appraised Cost: Unknown
Properties: This is jewelry.
  • This item has more than normal or unusual verbs.
  • This item can have its power restored with infuser stones.
  • This item is magical.
  • This item is worn in the finger slot.
Dimensions: 1 length x 1 width x 1 height
Sources: Source is Taisidon Mystery 454/End Loot, Taisidon Mystery 450/End Loot, Taisidon Mystery 446/A'baya Esplanade, Taisidon Mystery 443/A'baya Esplanade, Droughtman's Challenge 454/End loot, Droughtman's Challenge 450/End loot, Drathrok's Duskruin 452/End Loot, Aesthene's Close 452/End Loot

The ring transports its owner to a pocket version of a location with dangerous foes that will test one's combat prowess. You believe the ring can be manipulated in the following ways:

   FOCUS - gain insight to the type of magic contained within the device
   RAISE - activate the magic while in an outside area (unless it's been depleted) to travel to the pocket
           [A pocket may be generated once per day and will last for 6 hours.]
           [If you leave early, you can re-raise to return until the pocket collapses.]
 ANALYZE - gain insight into any remaining magic the ring may have

[You currently do not have a pocket area active.]


Recharge Info: An infuser stone can be used to add 180 days of continued use to the signet ring. The ring will currently be usable until (date 180 days from now). Adding an infuser stone would extend the ability to use it until (another 180 days). You can't tell anything else about a luminescent starshine signet ring of a rampant dragon.

Pocket Information

  • Once you RAISE MY RING, you will immediately be transported into the pocket space. It will have a room title similar to where you summoned it and will have a room look that mirrors that space. For example, when summoned from a room in Whitehall Commons, the pocket looked like this:

[Whitehall Commons, Elsewhere]
Majestic oaks stand between the dwellings, their vast boughs spreading above the rooftops like enormous embracing arms. Tiny birds flit from tree to tree, filling the air with their bright song as they tend their nests in the branches high above. The small grove luxuriates in the sounds of wildlife and a sense of deep calm. A shimmering haze surrounds the area like a bubble. You also see a luminescent silvery vortex in the shape of a dragon's maw. Obvious paths: none.


  • White marble gargoyle will spawn after a short delay, maybe 30 seconds.
  • GO VORTEX to leave the pocket. You may continue to RAISE and leave the pocket repeatedly for 6 RL hours.
  • When you have an active pocket, the STUDY on the ring will change to reflect the remaining time. Ex: [You have a pocket area currently active. It will remain for about 346 more minutes.]

Notes from Zadraes

 * You can spawn the area once per calendar day -- it resets at the same time as login rewards.
 * Once it's spawned, it lasts the full duration.  You can come and go so long as it remains spawned -- you just re-RAISE the ring to get back in.
 * It uses the same room-reservation stuff that rent-a-forges do to make a micro instance.
 * It does *not* leave anything visible in the room you summon from.  It merely teleports you into a sub-area and provides an exit if you need/want to leave early.
 * Only the one who summons the area is teleported in.  Groups aren't allowed.
 * The creatures inside are a flexing BMG variant -- white marble gargoyles.  Messaging was updated to be less tied to Asketi, but otherwise, they're clones -- same magic/specials, same treasure options (coins/gems/boxes), skinnable, and they're a construct.  The skin will look slightly different, but for crafting purposes, when processed it mirrors BMG's.  The spawner attempts to maintain 4 and checks every 30 seconds.
 * If you die, you'll be evicted from the area within ~60 seconds.  The mechanic that handles the area's expiration checks in once a minute, and if it finds you dead, it drags you out to where you entered.  Again...you can re-RAISE the ring so long as the initial duration remains to return.
 * The rings do not bond.  They can be sold/traded/given to alts/others.
 * The cooldown is tied to the item.  You cannot use it and then hand it to an alt to use it on the same day -- they must way for the daily reset.
 * They copy the area you initially RAISE from -- including enviro/mana/urban/wilderness settings.  Once it's spawned, it's tied to that spot for the duration, you can't re-spawn it that day in another area.  Tomorrow, you can spawn it in a new location if you like.
 * These areas do not have justice, so far as I know.  You cannot burgle from them.

https://discord.com/channels/619301383451181075/619613598754406403/1020517864928723034