Aggressive Stance: Difference between revisions

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|htype=No heal
|htype=No heal
|poststring=No
|poststring=No
|messaging=Success: You gesture.<br />
|messaging='''Successful messaging:'''<br /> You gesture.<br />
Your body tenses with a burning, stressful ache as you take on a physiological stance better prepared for combat.
Your body tenses with a burning, stressful ache as you take on a physiological stance better prepared for combat.


Failure: You gesture.
'''Unsuccessful messaging:'''<br /> You gesture.<br />
As you attempt to cast the spell a sense of peace washes over you. Trying to assume an aggressive stance here would just leave you high on life.
As you attempt to cast the spell a sense of peace washes over you. Trying to assume an aggressive stance here would just leave you high on life.
|sig=No
|sig=No

Revision as of 02:20, 30 December 2023


Empath thumb.jpgEmpathGuild


Aggressive Stance
Abbreviation: AGS
Prerequisites: Iron Constitution, and Heart Link or Gift of Life
Signature: No
Spell Slots: 2
Mana Type: Life Magic
Spell Type: standard / augmentation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: no
Corruption: no
Description: Supernatural empathy opens the door to many wonders, but it exacts a well known price. Though Empaths are free to think and worship as they wish, developing the empathic talent requires a carefully maintained innocence of the body. This not only restricts the Empath's ability to harm others, but also hinders his ability to train his body to react properly in the face of violence.

Aggressive Stance circumvents this limitation. By creating a magical connection to other living creatures in a potentially violent situation, the Empath can prime his body to assume the physiological responses of someone who has lived his entire life with violent potential. This effectively increases the Empath's ability to avoid blows... and land them, if it becomes necessary.

Due to how the spell functions, it can only work if there is a possibility of violence when you cast it. Truly serene areas, as well as some mental compulsions, can inhibit the spell.

Effect: +Brawling skill, +Evasion skill
Example Messaging: Successful messaging:
You gesture.

Your body tenses with a burning, stressful ache as you take on a physiological stance better prepared for combat.

Unsuccessful messaging:
You gesture.
As you attempt to cast the spell a sense of peace washes over you. Trying to assume an aggressive stance here would just leave you high on life.

Devices/Tattoos: No devices or tattoos documented.

Notes

As the description states, this spell cannot be cast in safe rooms.