Personal Trail Markers: Difference between revisions

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At [[requires scouting skill::175]] ranks of {{skill|Scouting}}, a [[guild association is::Ranger]] can crate a personal trail marker.
At [[requires scouting skill::175]] ranks of {{skill|Scouting}}, a [[guild association is::Ranger]] can create a personal trail marker (PTM).


*Forage a rock
Step 1: Forage a rock
*[[Beseech_Elanthia_to_Imbue|Imbue]] the rock
Step 2: [[Beseech_Elanthia_to_Imbue|Imbue]] the rock
*Mark the rock with a knife (skinning, carving, etc. Some knives do not work)
Step 3: Mark the rock with a knife (skinning, carving, etc. Some knives do not work)
- Messaging: Examining the salient features of the surroundings, you use your skinning knife to chisel a rough map into your skinning knife that identifies your trailhead.
*Study the the rock
Step 4: Study the rock
- Messaging: You study your trail marker rock, attempting to commit the location to memory. Creating a trail marker to mark this location, you sketch a circle around two diamonds on the ground to mark your trail.
- Note: The study step places a trail marker at that location that is specific to you. Every Ranger has a different symbol (at least I've not found two that are the same yet). You can Scout Marker, Look Marker to see it. (You will need a fellow Ranger with at least [[requires scouting skill::225]] Scouting to teach this to you via Scout Read Learn/Teach)


Now you can go off galivanting about Elanthia, just take your new pet rock with you. When you want to return to your trail head, (1) get the trail marker rock; (2) Study Rock; then (3) Scout Rock to run the trail.
The study step places a trail marker at that location that is specific to you. Every Ranger has a different symbol (at least I've not found two that are the same yet). You can Scout Marker, Look Marker to see it.

:>mark rock
:Examining the salient features of the surroundings, you use your skinning knife to chisel a rough map into your skinning knife that identifies your trailhead.
:>study rock
:You study your trail marker rock, attempting to commit the location to memory. Creating a trail marker to mark this location, you sketch a circle around two diamonds on the ground to mark your trail.
:>scout marker
:Yup, your trail marker is still here.
:>look marker
:Sketched into the ground is a circle around two diamonds.

Now you can go off galavanting about elanthia, just take your new pet rock with you. When you want to return to your trail head, get the rock, study the rock, then scout rock to run the trail.


Messaging:
:>study rock
:>study rock
:You study your trail marker rock, refreshing your memory with the location of your trail marker.
:You study your trail marker rock, refreshing your memory with the location of your trail marker.
Line 24: Line 17:
:You set off into the wilds, following the direction on your rock...
:You set off into the wilds, following the direction on your rock...


Notes:
In order to read and identify other Ranger's markers, you'll need a class from another Ranger with at least [[requires scouting skill::225]] Scouting.
- You cannot have more than one trail marker rock active; as soon as you mark another rock, that rock becomes your new active trail marker rock.
- You can put down multiple PTM at a time, but only one of them will be active. If you've already put a PTM in a room and you'd like to put down another PTM in the same room, you'll have to KICK MARKER to erase your previous PTM first.
- The room must be at least Ranger Bonus Neutral for you to put down a PTM. And you must be in at least a Ranger Bonus Neutral room to Scout Rock to get to the PTM.
- Certain rooms just do not allow you to put a PTM down, such as the entrance to Crossing Ranger Guild and the room south of it (but the area behind the doors is fine). I had no trouble putting PTMs down in areas like genies or onyx gargoyles.
- Running a PTM takes around 30 seconds, and trains Scouting and Perception just like any normal trail
- At 362 Scouting skill, mark rock lasted for 55 minutes.

Additional actions include:
COVER their marker to make it more difficult for another Ranger to find.
ARRANGE their marker to make it a little easier for another Ranger to find.
TURN their marker to make it very easy for another Ranger to find.
KICK their marker to get rid of the marker
LOOK and READ their marker to see some information about it
STUDY gives normal Study comments
* A Ranger who happens to find another Ranger's marker via SCOUT can:
LOOK and READ to see what it looks like and who made it
GO or SNEAK to follow the marker back to the Ranger who made it (albeit with the same distance checks that have always been in place)


http://forums.play.net/forums/13/124/973/view/304


Return to [[Scouting skill|Scouting Information]].
Return to [[Scouting skill|Scouting Information]].

Revision as of 22:48, 1 December 2021

At 175 ranks of Scouting skill, a Ranger can create a personal trail marker (PTM).

Step 1: Forage a rock Step 2: Imbue the rock Step 3: Mark the rock with a knife (skinning, carving, etc. Some knives do not work)

    - Messaging: Examining the salient features of the surroundings, you use your skinning knife to chisel a rough map into your skinning knife that identifies your trailhead.

Step 4: Study the rock

    - Messaging: You study your trail marker rock, attempting to commit the location to memory.  Creating a trail marker to mark this location, you sketch a circle around two diamonds on the ground to mark your trail.
    - Note: The study step places a trail marker at that location that is specific to you.  Every Ranger has a different symbol (at least I've not found two that are the same yet).  You can Scout Marker, Look Marker to see it. (You will need a fellow Ranger with at least 225 Scouting to teach this to you via Scout Read Learn/Teach)

Now you can go off galivanting about Elanthia, just take your new pet rock with you. When you want to return to your trail head, (1) get the trail marker rock; (2) Study Rock; then (3) Scout Rock to run the trail.

Messaging:

>study rock
You study your trail marker rock, refreshing your memory with the location of your trail marker.
>scout rock
You set off into the wilds, following the direction on your rock...

Notes: - You cannot have more than one trail marker rock active; as soon as you mark another rock, that rock becomes your new active trail marker rock. - You can put down multiple PTM at a time, but only one of them will be active. If you've already put a PTM in a room and you'd like to put down another PTM in the same room, you'll have to KICK MARKER to erase your previous PTM first. - The room must be at least Ranger Bonus Neutral for you to put down a PTM. And you must be in at least a Ranger Bonus Neutral room to Scout Rock to get to the PTM. - Certain rooms just do not allow you to put a PTM down, such as the entrance to Crossing Ranger Guild and the room south of it (but the area behind the doors is fine). I had no trouble putting PTMs down in areas like genies or onyx gargoyles. - Running a PTM takes around 30 seconds, and trains Scouting and Perception just like any normal trail - At 362 Scouting skill, mark rock lasted for 55 minutes.

Additional actions include: COVER their marker to make it more difficult for another Ranger to find. ARRANGE their marker to make it a little easier for another Ranger to find. TURN their marker to make it very easy for another Ranger to find. KICK their marker to get rid of the marker LOOK and READ their marker to see some information about it STUDY gives normal Study comments

  • A Ranger who happens to find another Ranger's marker via SCOUT can:

LOOK and READ to see what it looks like and who made it GO or SNEAK to follow the marker back to the Ranger who made it (albeit with the same distance checks that have always been in place)

http://forums.play.net/forums/13/124/973/view/304

Return to Scouting Information.