Divine Radiance: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
Line 43: Line 43:
*When cast on a creature or player it unbalances/knocks them down and amplifies damage from blessed weapon attacks.
*When cast on a creature or player it unbalances/knocks them down and amplifies damage from blessed weapon attacks.
**To use this form of the spell on a target, cast it as though it was a targeted magic spell. E.g. {{com|TARGET}} {{tt|dr}}, {{com|cast}}. This has a 10 second target time and behaves like a battle spell.
**To use this form of the spell on a target, cast it as though it was a targeted magic spell. E.g. {{com|TARGET}} {{tt|dr}}, {{com|cast}}. This has a 10 second target time and behaves like a battle spell.
**The holy damage amplification works on any type of creature, not just undead/cursed. It effectively adds a holy flare to any holy based damage on the target while the effect lasts. E.g. a blessed weapon strike or a holy tm spell. This damage amplification only lasts for a very short duration.
**This teaches {{skill|Targeted Magic}} if cast on an appropriately skilled target and {{skill|Utility}} if cast near personal spell cap.
**This teaches {{skill|Targeted Magic}} if cast on an appropriately skilled target and {{skill|Utility}} if cast near personal spell cap.
**Does not cause empathic shock
**Does not cause empathic shock

Revision as of 03:43, 2 October 2021

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice, Infobox entry on corrupt
Cleric thumb.jpgCleric Guild


Divine Radiance Targeted Magic spell
Abbreviation: DR
Prerequisites: Bless
Signature: No
Spell Slots: 3
Mana Type: Holy Magic
Spell Type: standard, battle / targeted, utility
Difficulty: basic
Prep (min/max): 2 / 50
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): 10 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: The Divine Radiance spell is a matrix of two possible patterns.

The first will yield a glowing aura which enwreathes the caster, lighting the way in the darkness and eliminating the need for a torch or lantern.

The second pattern will conjure an intense beam of holy light which will streak forth from the caster's palm to strike a specified foe. The physical force manifested by the blessed ray may cause enemies to stumble, and will briefly render them vulnerable to holy attacks.

Effect: -Balance, Knock-down. Holy damage amplification. Light source.
Example Messaging: Light source:

You gesture. A glowing aura surrounds you.

Knock Down:
A small peccary is momentarily engulfed in a blossom of crackling light!
< Moving in gracefully, you draw a steel scimitar at a small peccary. A small peccary attempts to dodge, avoiding only some of the blow. The scimitar lands a strong hit that just barely penetrates the skin to nick the stomach ('Tis but a scratch!).

Devices/Tattoos: No devices or tattoos documented.

Notes

  • When cast on yourself it provides a light source.
    • This version of the spell acts as a standard spell with a 20 second prep time.
    • Can be placed into the Osrel Meraud orb.
  • When cast on a creature or player it unbalances/knocks them down and amplifies damage from blessed weapon attacks.
    • To use this form of the spell on a target, cast it as though it was a targeted magic spell. E.g. TARGET DR, CAST. This has a 10 second target time and behaves like a battle spell.
    • The holy damage amplification works on any type of creature, not just undead/cursed. It effectively adds a holy flare to any holy based damage on the target while the effect lasts. E.g. a blessed weapon strike or a holy tm spell. This damage amplification only lasts for a very short duration.
    • This teaches Targeted Magic skill if cast on an appropriately skilled target and Utility skill if cast near personal spell cap.
    • Does not cause empathic shock