Item:Vardite skeleton key: Difference between revisions

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* {{tt|analyze}} the key to see if you can replenish charges with an [[infuser stone]].
* {{tt|analyze}} the key to see if you can replenish charges with an [[infuser stone]].


{{verbs}}
==Verbs==
* {{com|study}}: You think you could TURN the key at a locked box to unlock it, or TURN the key at a previously locked box to lock it again.
{{verb|study|You think you could TURN the key at a locked box to unlock it, or TURN the key at a previously locked box to lock it again.|-|-}}
{{verb|turn|You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it.<br/>
* {{com|turn|turn key at <box>}}:
The key writhes in your hand.<br/>
: (when box is locked)
A sharp click emanates from the locking mechanism.|n| |locked box}}
<pre>
{{verb|turn|You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it.<br/>
> turn key at coffer
The lid of the coffer slams shut.<br/>
You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it.
The key writhes in your hand.
The key writhes in your hand.<br/>
A sharp click emanates from the locking mechanism.
A sharp click emanates from the locking mechanism.|n| |open box}}
|}

> open coffer
You open the copper coffer...
</pre>
: (when box is unlocked)
<pre>
> turn key at coffer
You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it.
The lid of the coffer slams shut.
The key writhes in your hand.
A sharp click emanates from the locking mechanism.

> open coffer
It is locked.
</pre>

Revision as of 00:23, 21 April 2021


vardite skeleton key
Look: The bow of the dull orange key is exquisitely worked to appear like a treasure chest that is slightly ajar.

The word "ORD" is engraved on the key. [The skeleton key has 999999999 uses remaining.]

Weight: 5 stones
Metal: Unknown
Uses: 999,999,999
Appraised Cost: 250,000 Kronars200,000 Lirums <br />180,400 Dokoras <br />250 LTBpoints <br />250 Tickets <br />250 Scrips <br />
Properties:
  • This item is magical.
Dimensions: 1 length x 1 width x 1 height
Sources: Source is Droughtman's Challenge 444/End loot, Droughtman's Challenge 441/End loot, Droughtman's Challenge 437/End loot, Droughtman's Challenge 433/End loot, Droughtman's Challenge 430/End loot, Droughtman's Challenge 426/Incidental loot, Droughtman's Challenge 426/End loot

Notes

  • This immediately bypasses all traps and locks on the box so that you can safely open it and collect any treasure inside.
  • The original traps and locks remain on the box. If you wish to disarm and pick them, use the key to relock the box.
  • LOOK at the key to see how many uses remain. At 999,999,999 uses, it's effectively unlimited.
  • ANALYZE the key to see if you can replenish charges with an infuser stone.


Verb Actions
STUDY First Person: You think you could TURN the key at a locked box to unlock it, or TURN the key at a previously locked box to lock it again.
No messaging for second person.
No messaging for third person.
TURN at target (locked box) First Person: You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it.

The key writhes in your hand.
A sharp click emanates from the locking mechanism.

No messaging for second person.
Third person messaging needed.
TURN at target (open box) First Person: You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it.

The lid of the coffer slams shut.
The key writhes in your hand.
A sharp click emanates from the locking mechanism.

No messaging for second person.
Third person messaging needed.