Item:Vardite skeleton key: Difference between revisions
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{{Item |
{{Item |
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|noun=key |
|noun=key |
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|look=The bow of the dull orange key is exquisitely worked to appear like a treasure chest that is slightly ajar. |
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The word "ORD" is engraved on the key. |
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[The skeleton key has 999999999 uses remaining.] |
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|MTag=vardite |
|MTag=vardite |
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|CTag=orange |
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|STag=skeleton |
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|type=magic |
|type=magic |
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|wearloc=- |
|wearloc=- |
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|fname=No |
|fname=No |
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}} |
}} |
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==Notes== |
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⚫ | |||
* This immediately bypasses all traps and locks on the box so that you can safely open it and collect any treasure inside. |
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==Verbs== |
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⚫ | |||
* {{com|turn|turn key at <box>}}: |
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: (when box is locked) |
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<pre> |
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> turn key at coffer |
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You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it. |
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The key writhes in your hand. |
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A sharp click emanates from the locking mechanism. |
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> open coffer |
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You open the copper coffer... |
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</pre> |
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: (when box is unlocked) |
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<pre> |
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> turn key at coffer |
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You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it. |
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The lid of the coffer slams shut. |
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The key writhes in your hand. |
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A sharp click emanates from the locking mechanism. |
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> open coffer |
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It is locked. |
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</pre> |
Revision as of 19:00, 21 March 2021
vardite skeleton key | |
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Look: | The bow of the dull orange key is exquisitely worked to appear like a treasure chest that is slightly ajar.
The word "ORD" is engraved on the key. [The skeleton key has 999999999 uses remaining.] |
Weight: | 5 stones |
Metal: | Unknown |
Uses: | 999,999,999 |
Appraised Cost: | 250,000 Kronars200,000 Lirums <br />180,400 Dokoras <br />250 LTBpoints <br />250 Tickets <br />250 Scrips <br /> |
Properties: |
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Dimensions: | 1 length x 1 width x 1 height |
Sources: | Source is Droughtman's Challenge 450/End loot, Droughtman's Challenge 444/End loot, Droughtman's Challenge 441/End loot, Droughtman's Challenge 437/End loot, Droughtman's Challenge 433/End loot, Droughtman's Challenge 430/End loot, Droughtman's Challenge 426/Incidental loot, Droughtman's Challenge 426/End loot |
Notes
- This immediately bypasses all traps and locks on the box so that you can safely open it and collect any treasure inside.
Verbs
- STUDY: You think you could TURN the key at a locked box to unlock it, or TURN the key at a previously locked box to lock it again.
- TURN KEY AT <BOX>:
- (when box is locked)
> turn key at coffer You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it. The key writhes in your hand. A sharp click emanates from the locking mechanism. > open coffer You open the copper coffer...
- (when box is unlocked)
> turn key at coffer You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it. The lid of the coffer slams shut. The key writhes in your hand. A sharp click emanates from the locking mechanism. > open coffer It is locked.