Urchin command: Difference between revisions

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Urchin guides are separate from [[Bank command|urchin runners]]! Guides will lead you to locations within a province, whereas runners are intended to remotely retrieve/deposit coins and/or items for you.
Urchin guides are separate from [[Bank command|urchin runners]]! Guides will lead you to locations within a province, whereas runners are intended to remotely retrieve/deposit coins and/or items for you.

'''As of January 2020, this system is found in the test instance only.'''


==Syntax==
==Syntax==

Revision as of 14:49, 10 September 2020

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Urchin guides are separate from urchin runners! Guides will lead you to locations within a province, whereas runners are intended to remotely retrieve/deposit coins and/or items for you.

Syntax

  • URCHIN GUIDE[PLACE]: Call a local street urchin to guide you to the chosen place.
  • URCHIN GUIDE HOME: Call a local street urchin to guide you to your home.
  • URCHIN PLACES: View places that you can be guided to from your current location.
  • URCHIN STATUS: Check the current status of your access to the urchin guides.
  • URCHIN HELP: Displays the above options.
Note that urchin guides are separate from urchin runners!  Guides will lead you to locations within a province, whereas runners are intended to remotely retrieve/deposit coins and/or items for you.

Use

Viewing the information for the system is open to all. However, to use the system, you must first redeem a signed contract marked with the crest of the Traders' Guild or similar. Once you have redeemed a contract, you'll have the ability to use the urchin for travel.

example: urchin guide arthe dale

You'll receive a confirmation request, and typing the the request a 2nd time will move you instantly to the destination.

If there is only a single destination for a city, you can shorten your location request to just the city name, however if there are multiple locations you will need to type out the full Location name or it will default to the first on the list.

For example, within Zoluren, if you only request travel to Leth Deriel, it will default to the Leth Deriel, Sana'ati Dyaus Drui'tas. In order to be taken to the Guardhouse, you will need to specify the full Leth Deriel Guardhouse Location name.

Places

Due to the secretive nature of the Thief and Necromancer guilds, they are intentionally not included in the lists of destinations. Additionally, most of the guildhalls lead you to the streets outside the guild rather than to the Guild Leader directly, to avoid bypassing guild-only restrictions.

In order to use the URCHIN PLACES command, you must be in a justice area:

You look around, but cannot find a nearby urchin to send to effect the transfer.
[You need to be in an area with a justice system to use this.]

Zoluren

    City                  Location
----------------------------------
    Arthe Dale            Arthe Dale, Village Gate
    Crossing              Crossing, Town Green North
    Crossing              Bank
    Crossing              Pawnshop
    Crossing              Furrier
    Crossing              Gemshop (!)
    Crossing              Carousel (!)
    Crossing              Crossing Guardhouse
    Crossing              Healer (!)
    Crossing              Temple (!)
    Crossing              Barbarian Guild
    Crossing              Bard Guild
    Crossing              Cleric Guild
    Crossing              Empath Guild
    Crossing              Moon Mage Guild (*)
    Crossing              Paladin Guild
    Crossing              Ranger Guild
    Crossing              Trader Guild
    Crossing              Warrior Mage Guild
    Dirge                 Dirge, Crossroads
    Leth Deriel           Leth Deriel, Sana'ati Dyaus Drui'tas
    Leth Deriel           Leth Deriel Guardhouse
    Stone Clan            Lairocott Brach, Saverack
    Tiger Clan            Tiger Clan Home, Dirt Pathway
    Wolf Clan             Wolf Clan Home, Dirt Road

Use URCHIN GUIDE {Location} to be guided to that destination if a guide is available.
  (*) These destinations lack justice, and thus don't have return guides.
  (!) These destinations ward against teleportation, and thus won't have return guides.
  Travel carefully and at your own risk to these places!

Therengia

    City                  Location
----------------------------------
    Fornsted              Arnshal Road, Keep Entrance (*)
    Hvaral                Hvaral, Dry Dock (*)
    Langenfirth           Langenfirth, Blufe Path
    Muspar'i              Muspar'i, Great Gate Square
    Riverhaven            Riverhaven, Town Square
    Riverhaven            Bank
    Riverhaven            Pawnshop
    Riverhaven            Tannery
    Riverhaven            Gemshop
    Riverhaven            Carousel (!)
    Riverhaven            Guardhouse
    Riverhaven            Healer
    Riverhaven            Temple
    Riverhaven            Barbarian Guild
    Riverhaven            Bard Guild
    Riverhaven            Cleric Guild
    Riverhaven            Empath Guild
    Riverhaven            Moon Mage Guild (*)
    Riverhaven            Paladin Guild
    Riverhaven            Ranger Guild (*)
    Riverhaven            Trader Guild
    Riverhaven            Warrior Mage Guild
    Rossman's Landing     Rossman's Landing, Southeast Gate (*)
    Therenborough         Therenborough, Quadrangle
    Throne City           Old Throne City, Dahl Aeliy

Use URCHIN GUIDE {Location} to be guided to that destination if a guide is available.
  (*) These destinations lack justice, and thus don't have return guides.
  (!) These destinations ward against teleportation, and thus won't have return guides.
  Travel carefully and at your own risk to these places!

Ilithi

    City                  Location
----------------------------------
    Fayrin's Rest         Fayrin's Rest, Anloraten Crossing
    Horse Clan            Zaldi Taipa, Cedar Path
    Shard                 Shard, North City Gates
    Shard                 Bank
    Shard                 Pawnshop
    Shard                 Furrier
    Shard                 Gemshop
    Shard                 Carousel (!)
    Shard                 Guardhouse
    Shard                 Healer
    Shard                 Temple
    Shard                 Barbarian Guild
    Shard                 Bard Guild
    Shard                 Cleric Guild
    Shard                 Empath Guild
    Shard                 Moon Mage Guild
    Shard                 Paladin Guild
    Shard                 Ranger Guild (!)
    Shard                 Trader Guild
    Shard                 Warrior Mage Guild
    Steelclaw Clan        Steelclaw Clan, Rothan Square

Use URCHIN GUIDE {Location} to be guided to that destination if a guide is available.
  (*) These destinations lack justice, and thus don't have return guides.
  (!) These destinations ward against teleportation, and thus won't have return guides.
  Travel carefully and at your own risk to these places!

Qi'Reshalia

    City                  Location
----------------------------------
    Aesry Surlaenis'a     Ranger Guild (*)
    Aesry Surlaenis'a     Aesry Surlaenis'a, Liva'an Cha'walkas
    Hara'jaal             The Enclave, Raenaden Jegu (*)
    Mer'Kresh             Mer'Kresh, Sahra Bridge
    M'Riss                Fever Point, Sailor's Ramble (*)
    Ratha - Tier 1        Neh Dock, Port of Ratha
    Ratha - Tier 2        Truffenyi's Green
    Ratha                 Bank
    Ratha                 Pawnshop
    Ratha                 Tannery
    Ratha                 Gemshop
    Ratha                 Carousel (!)
    Ratha                 Guardhouse - Tier 1
    Ratha                 Guardhouse - Tier 2
    Ratha                 Healer
    Ratha                 Temple
    Ratha                 Barbarian Guild
    Ratha                 Bard Guild
    Ratha                 Cleric Guild
    Ratha                 Empath Guild
    Ratha                 Paladin Guild
    Ratha                 Trader Guild
    Ratha                 Warrior Mage Guild
    Taisgath              Moon Mage Guild
    Taisgath              Taisgath, Eastern Gates

Use URCHIN GUIDE {Location} to be guided to that destination if a guide is available.
  (*) These destinations lack justice, and thus don't have return guides.
  (!) These destinations ward against teleportation, and thus won't have return guides.
  Travel carefully and at your own risk to these places!

Forfedhdar

    City                  Location
----------------------------------
    Ain Ghazal            Ain Ghazal, River Road
    Boar Clan             Ranger Guild (*)
    Boar Clan             Boar Clan, Split-Log Path
    Hibarnhvidar          Outer Hibarnhvidar, Upper Gate Road
    Hibarnhvidar          Bank
    Hibarnhvidar          Pawnshop
    Hibarnhvidar          Tannery
    Hibarnhvidar          Gemshop
    Hibarnhvidar          Carousel (!)
    Hibarnhvidar          Guardhouse
    Hibarnhvidar          Healer
    Hibarnhvidar          Temple
    Hibarnhvidar          Barbarian Guild
    Hibarnhvidar          Bard Guild
    Hibarnhvidar          Empath Guild
    Hibarnhvidar          Moon Mage Guild
    Hibarnhvidar          Paladin Guild
    Hibarnhvidar          Trader Guild
    Hibarnhvidar          Warrior Mage Guild
    Raven's Point         Raven's Point, Town Square
    Vela'Tohr Valley      Cleric Guild (*)

Use URCHIN GUIDE {Location} to be guided to that destination if a guide is available.
  (*) These destinations lack justice, and thus don't have return guides.
  (!) These destinations ward against teleportation, and thus won't have return guides.
  Travel carefully and at your own risk to these places!

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