Unity sigil: Difference between revisions
Jump to navigation
Jump to search
(→Zoluren: unity sigil) |
m (→Zoluren) |
||
Line 9: | Line 9: | ||
'''As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.''' |
'''As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.''' |
||
===Zoluren=== |
===Zoluren=== |
||
⚫ | |||
* |
|||
⚫ | |||
===Therengia=== |
===Therengia=== |
Revision as of 20:09, 12 July 2019
Stub
- This article is a stub. That is, it is an article with little or no content, and needs attention.
- Please see Category:Stubs for more articles that need content.
- When it is completed to a reasonable degree, remove {{stub}} from this article.
This is a secondary sigil used in the Enchanting system. See the Sigil harvesting page for information on how to scribe a sigil.
Look
On this scroll you see a <quality> unity sigil comprised of <precision> strokes. The intersection of Congruence and Rarefaction, representing the perfect melding of things.
Locations
As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.
Zoluren
- [Apostle Headquarters, Courtyard] crossings summer
Therengia
Ilithi
- [Eastern Lakeside, Small Path], outer Shard ring road, along the stretch that has N/S movement, in the room with the winding trail (Gilded Longleaf trail) (spring)
- Sunbeam Circle, housing area east of Shard, in the eastern-most room (one east from the gate) (spring)