Armor:Dwarven mining cowl: Difference between revisions
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|look=A battered miner's lamp is affixed to the top of the sturdy leather cowl, with a thick bulls-eye lens pointing forward. A pierced-metal beard guard is positioned at chin level. |
|look=A battered miner's lamp is affixed to the top of the sturdy leather cowl, with a thick bulls-eye lens pointing forward. A pierced-metal beard guard is positioned at chin level. |
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|MTag=leather,metal |
|MTag=leather,metal |
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|type=light armor |
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|area=eyes, head, neck |
|area=eyes, head, neck |
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|hindrance=trivial |
|hindrance=trivial |
Revision as of 21:15, 19 November 2018
- This item is outdated, which means that it has missed one of the last five appraisal changes (1) (2) (3) (4) (5 - Updates to elemental protection/absorption for light armor).
- Please see Category:Outdated Items for more articles that are outdated.
dwarven mining cowl | |
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Look: | A battered miner's lamp is affixed to the top of the sturdy leather cowl, with a thick bulls-eye lens pointing forward. A pierced-metal beard guard is positioned at chin level. |
Type: | Light Armor |
Areas Covered: | eyes, head, neck |
Hindrance: | trivial (2/15) / insignificant (1/15) for stealth |
Protection: | fair (3/15) protection and very high (10/17) damage absorption for puncture attacks. fair (3/15) protection and very high (10/17) damage absorption for slice attacks. fair (3/15) protection and very high (10/17) damage absorption for impact attacks. low (2/15) protection and moderate (6/17) damage absorption for fire attacks. fair (3/15) protection and moderate (6/17) damage absorption for cold attacks. moderate (4/15) protection and moderate (6/17) damage absorption for electrical attacks. |
Construction: | appreciably susceptible (7/18) |
Metal: | No |
Weight: | 70 stones |
Appraised Cost: | 9,000 Kronars7,200 Lirums <br />6,494.4 Dokoras <br />9 LTBpoints <br />9 Tickets <br />9 Scrips <br /> |
Properties: |
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Dimensions: | ? length x ? width x ? height |
Sources: | Source is Survivalist Supplies |
Notes
Requires Fuel oil, such as the miner's lamp oil sold in the Shard Survivalist shop. It must then be LIGHTed to light the lantern and illuminate dark places.
Lighting
The cowl itself has a lamp object attached to the top of it.
To fill the cowl, you must hold the cowl in one hand and a bottle of miner's lamp oil in your other hand, then POUR OIL IN LAMP.
Each bottle of miner's lamp oil is measured in terms of it's volume in stones. Looking at the bottle will tell you how many stones is left. A full refill of the lamp will expend one stone of oil from the bottle.
The lamp on the cowl can hold 20 parts of oil. A full lamp will last for 20 minutes before going dim. Charges can be examined at any time by COUNTing the lamp. It is important to remember to fill, count, and look at the lamp, not the cowl, when interfacing with it.
The cowl is lit in the same way as any other object is; drop the cowl, hold a blade in one hand and a flint in the other, then LIGHT LAMP WITH FLINT to light it. The lamp on the cowl will immediately illuminate the room you are in.