Nipoh oshu (1): Difference between revisions

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* Throwing weapons do not lodge even when hurled.
* Throwing weapons do not lodge even when hurled.
* Weapon training slows somewhat at 200 ranks.
* Weapon training slows somewhat at 200 ranks.
* Immune to puncture, fire and electricity.

Revision as of 13:05, 18 October 2018


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  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on whether it's manipulable, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
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Nipoh Oshu
Nipohohsu.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 150 to 240
Skinnable No
Has Coins No
Has Gems Yes
Has Boxes No
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type Amorphous
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?



Description

Swirling whisps of steam hang together in an amorphous cloud of vapor, with crude limbs protruding from its mass, waving as if held in in a breeze. Two malevolent eyes glare hatefully from deep within its body.

In Depth

  • Has a scalding steam attack which cannot be defended against. Ethereal Shield or Merelew's Legacy negate a good portion of the vitality damage taken, but only has a minor effect on wounds received.
  • Drops two small fire opals after death.

Area Information

The area is dark, requiring a light source.

There are three different difficulties of Nipoh Oshu. The Nipoh Oshu (1), the easiest, are in the Northwest portion, Nipoh Oshu (2) are in the Northeast portion and Nipoh Oshu (3), the hardest, are in the North.

3.1 Notes

  • Bare minimum skill needed in defense in 170 for tier 1.
  • Should have at/over 30 stamina to mitigate their special steam attack which damages and drains vitality.
  • Throwing weapons do not lodge even when hurled.
  • Weapon training slows somewhat at 200 ranks.
  • Immune to puncture, fire and electricity.