Kra'hei hatchling: Difference between revisions

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==In Depth==
==In Depth==
February 2015
Defense: (parry/shield/evasion) dabbling from 188
Armor: still training at 169
Weapons: (melee) still training at 145 (slowing)
TM & Debil: dabbling from 176
Skinning: N/A
Tactics: Stopped training at 225
Lockpicking: Using mainly "quick" at 197

April 2015
Armor: still training at 185
Weapons: (ranged) still training at 152
Brawling: still training at 150
Expertise: still training at 150 (basic charged maneuvers)

===Special Attacks===
===Special Attacks===
Hatchlings can cause poison.<br />
Hatchlings can cause poison.<br />

Revision as of 13:58, 12 October 2016


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Kra'hei Hatchling
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 130 to 210
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?



Description

The hatchling looks like a S'Kra Mur mother's nightmare. Young and lithe, its features and limbs are warped and twisted. Its single-minded and innocent viciousness is disturbingly belied by a flickering light of intelligence in its reptilian eyes.

In Depth

Special Attacks

Hatchlings can cause poison.
Has the ability to throw off stuns.

Hunting Info

  • Attacks: Claws, bite, whips
  • Spawn: Hunting Area alone, 2 max. Hunting Area with others, 4 max.

Also See