Devolve: Difference between revisions

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|name=Devolve
|name=Devolve
|abbrev=DE
|abbrev=DE
|minprep=8
|minprep=5
|castcap=100
|castcap=33
|minskill=30
|minskill=80
|maxskill=700
|maxskill=800
|minduration=-
|minduration=-
|validtarget=PC, Creature
|validtarget=PC, Creature
|guild=Ranger
|guild=Ranger
|spellbook=Nature Manipulation
|spellbook=Nature Manipulation
|prereqs=[[Carrion Call 3.0|Carrion Call]] or [[Devitalize 3.0|Devitalize]]
|prereqs=[[Harawep's Bonds]] or [[Deadfall]]
|slot=2
|slot=2
|desc=Each adversary you face will have strengths and weaknesses. The Devolve spell is designed to seek out your foe's strengths specifically. It is a spell to enfeeble the hearty, to confound the wise, or to hinder the quick. And while this spell is more versatile than similar magical effects, it suffers a loss of its potency from the broad range that it affects.
|desc=Each adversary you face will have strengths and weaknesses. The Devolve spell is designed to seek out your foe's strengths specifically. It is a spell to enfeeble the hearty, to confound the wise, or to hinder the quick. And while this spell is more versatile than similar magical effects, it suffers a loss of its potency from the broad range that it affects.
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}}
}}
==Notes==
==Notes==
*Less powerful than other debuffs because of the versatility of debuff.
*Less powerful than other debuffs because of the versatility of debuff, although this penalty was reduced as of [[Magic 3.2]].

Revision as of 03:34, 28 July 2016

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice, Infobox entry on corrupt
Ranger thumb.jpgRanger Guild


Devolve
Abbreviation: DE
Prerequisites: Harawep's Bonds or Deadfall
Signature: Yes
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 5 / 33
Skill Range (min/max): 80 / 800
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: Unknown
Corruption: Unknown
Description: Each adversary you face will have strengths and weaknesses. The Devolve spell is designed to seek out your foe's strengths specifically. It is a spell to enfeeble the hearty, to confound the wise, or to hinder the quick. And while this spell is more versatile than similar magical effects, it suffers a loss of its potency from the broad range that it affects.
Effect: -Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only
Example Messaging: You gesture at a musk hog.

You focus on the musk hog's life essence as you swipe your hand downward in its direction! A bluish green aura leaches out from the musk hog, which solidifies into a double helix composed of the two individual hues. The helices spin rapidly as it shrinks into the musk hog's chest.

Contest Type: magic / fortitude
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Less powerful than other debuffs because of the versatility of debuff, although this penalty was reduced as of Magic 3.2.