Category:Roars: Difference between revisions

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Roars are offensive debilitations used by [[Barbarian]]s.
Roars are offensive debilitations used by [[Barbarian]]s.


*ROAR [ABILITY] affects a single creature at pole/melee range
Roars at first affect a single creature or all engaged to the roarer. Use of roars saps a small amount of Inner Fire, and degrade the voice pool as previously. With insufficient Inner Fire, such as when you've depleted it all using other abilities, you may not be able to roar at all until you've replenished some Inner Fire. If so you may receive the following messaging: "Strain though you might, you cannot muster enough inner fire to vocalize your fighting spirit."
*ROAR QUIET [ABILITY] affects all creatures at pole/melee range
*ROAR AREA [ABILITY] affects all creatures/players in the room regardless of range (Learned from [[Strategos]] Mastery)

Roars have a timer of use that will diminish the strength of the roar (or roars on the same timer) when used before the timer expires. This is in-line with other debilitation abilities. <Need info on what roars are grouped by timer and what the timer length is for each group. Wail of Torment and Kuniyo's Stike share a timer.>

==Voice Pool==
Roars draw from a Barbarian's voice pool. The use of roars degrades Barbarian's voice pool with each successive roar, however, without use the voice pool with recover over time. The voice pool remains static and cannot be increased by skills or stats. Use ROAR or ROAR QUIET while standing to determine your current pool level.

*You feel ready to defeat all challengers.
*You feel worn but still ready to meet a challenge.
*You feel depleted and less than inspired.
*You feel completely empty and unable to grasp inspiration.

Single targeting is both easier and less costly, and Charisma, Debilitation, Roar Helms, Warpaint, and abilities which increase Charisma or Debilitation skill will improve roars.


Single targeting is both easier and less costly, and Roar Helms, Berserks, and Cynr Ales will bonus them as normal.
==Trivia==
==Trivia==
*They are named using a poetic convention.
*They are named using a poetic convention.
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==Offense vs Defense Contests==
*Anger the Earth : Fear vs Reflex
*Death's Embrace : Fear vs Fortitude
*Death's Shriek : Power vs Willpower
*Everild's Rage : Power vs Willpower
*Kuniyo's Strike : Power vs Reflex
*Mage's Lash : Fear vs Fortitude
*Mana Torment : Fear vs Willpower
*Screech of Madness : Power vs Fortitude
*Serpent's Hiss : Fear vs Willpower
*Slash the Shadows : Power vs Reflex
*Wail of Torment : Fear vs Fortitude


{{Cat|Barbarian abilities}}
{{Cat|Barbarian abilities}}

Revision as of 17:53, 28 March 2016

Roars are offensive debilitations used by Barbarians.

  • ROAR [ABILITY] affects a single creature at pole/melee range
  • ROAR QUIET [ABILITY] affects all creatures at pole/melee range
  • ROAR AREA [ABILITY] affects all creatures/players in the room regardless of range (Learned from Strategos Mastery)

Roars have a timer of use that will diminish the strength of the roar (or roars on the same timer) when used before the timer expires. This is in-line with other debilitation abilities. <Need info on what roars are grouped by timer and what the timer length is for each group. Wail of Torment and Kuniyo's Stike share a timer.>

Voice Pool

Roars draw from a Barbarian's voice pool. The use of roars degrades Barbarian's voice pool with each successive roar, however, without use the voice pool with recover over time. The voice pool remains static and cannot be increased by skills or stats. Use ROAR or ROAR QUIET while standing to determine your current pool level.

  • You feel ready to defeat all challengers.
  • You feel worn but still ready to meet a challenge.
  • You feel depleted and less than inspired.
  • You feel completely empty and unable to grasp inspiration.

Single targeting is both easier and less costly, and Charisma, Debilitation, Roar Helms, Warpaint, and abilities which increase Charisma or Debilitation skill will improve roars.

Trivia

  • They are named using a poetic convention.

Summary of Roars

Ability Type Skill Difficulty Path Cost Prereqs Effect
Anger the Earth roar debilitation intro Horde 1 0 Balance damage
Death's Embrace roar debilitation basic Horde 1 1 -Melee accuracy, -Ranged accuracy
Death's Shriek roar debilitation expert Flame 2 7 -Defensive Factor, applied to blocking with a shield only, possibly drops to knees.
Everild's Rage roar debilitation basic Predator 2 0 -Defensive Factor, applied to evasion only
Kuniyo's Strike roar debilitation advanced Predator 3 4 Stun and possible knockback.
Mage's Lash roar debilitation advanced Flame 2 6 -Primary Magic skill, chance to interrupt a spell being prepared.
Mana Torment roar debilitation expert Flame 3 8 -Attunement pool
Screech of Madness roar debilitation basic Flame 1 3 -Discipline (stat), -Reflex (stat)
Serpent's Hiss roar debilitation advanced Horde 2 5 Makes enemies flee the room.
Slash the Shadows roar debilitation expert Predator 3 7 -Stealth skill, Knock out of hiding.
Wail of Torment roar debilitation expert Horde 2 7 Immobilize.

Offense vs Defense Contests

  • Anger the Earth : Fear vs Reflex
  • Death's Embrace : Fear vs Fortitude
  • Death's Shriek : Power vs Willpower
  • Everild's Rage : Power vs Willpower
  • Kuniyo's Strike : Power vs Reflex
  • Mage's Lash : Fear vs Fortitude
  • Mana Torment : Fear vs Willpower
  • Screech of Madness : Power vs Fortitude
  • Serpent's Hiss : Fear vs Willpower
  • Slash the Shadows : Power vs Reflex
  • Wail of Torment : Fear vs Fortitude

Pages in category "Roars"

The following 11 pages are in this category, out of 11 total.