Dark spirit (1): Difference between revisions
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|Image File=darkspirit.jpg |
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|MinCap=150 |
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|BodyType=Biped |
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|new= |
|new=Yes |
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|level=27 |
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|Skinnable=no |
|Skinnable=no |
Revision as of 20:09, 10 December 2015
Missing or Incomplete Creature Information Needed |
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Description
The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.
In Depth
Area
- The Tiger Clan cemetery is completely dark. A light source or dark-seeing ability is needed.
- The Beach on Ratha is foggy in every room so exits are not visible.
Equipment/Loot
It is wearing a tattered shadowy shroud.
It is carrying a shadowy shield, a slice of black shadow.
Interaction with any of the equipment will cause it to disappear. (E.G. As you reach for the black shadow, it wavers and fades into nothingness.)
Caps
Barely getting a trickle of defenses at 178. Armor at 140 is locked, however. Still training weapons around 150 and I can hit with weapon around 115, though it takes a while.
Weapon at 164 is locked, as is parry at 158. Armor trains about halfway at 171, but evasion trains only a trickle at 190.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Tiger Clan creatures
- Ker'Leor creatures
- Ratha creatures
- Bestiary
- Qi'Reshalia creatures
- Therengia creatures
- Zoluren creatures
- Non-corporeal creatures
- Evil non-corporeal creatures
- Evil creatures