Sinister Maelshyvean hierophant: Difference between revisions
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|new=Yes |
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|level=85 |
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|Has Coins=yes |
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Revision as of 18:56, 27 August 2015
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Description
The hierophant is nothing more than the befouled remains of a fallen priest, corrupted and turned to do the bidding of a false deity. The creature is entirely shrouded in tattered black robes, concealing all about it but its vague shape.
In Depth
Special Attack
A sinister Maelshyvean hierophant surges with a bloody crimson aura as a writhing ebony tentacle lashes out of its robes and strikes out at you!
The barbed tentacle coils viciously around your left arm, crushing bone and ripping flesh with a good strike!
Spells
Items Carried
Cap Summary
Simple summary: This creature caps at about 650-700. Detailed summary caps are below:
Evasion basically stops at 700-720
Shield/armor still locks easily with 700+
Stealth exp slows at 700, but can still be locked with 750+ stealth skill.
Weapons slow at around 625, but can still learn and lock with quick enough attacking.
You can hit them with 350-400 in TM and Dabil magic, but you have to raise your 'spell integrity' high due to their natural immunity to spells (evil).
A good suggestion is to have all mental stats to at least 60. Their spells will kill you quickly if they hit you and usually will result in a stun.