Elder desert armadillo (1): Difference between revisions

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|Critter Name=Elder Desert Armadillo
|Critter Name=Elder Desert Armadillo
|MinCap=800
|MinCap=800
|MaxCap=1300
|MaxCap=1100
|BodyType=Quadruped
|BodyType=Quadruped
|new=Yes
|level=125
|Skinnable=yes
|Skinnable=yes
|Has Coins=no
|Has Coins=no
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|City=M'Riss
|City=M'Riss
|MapList=*{{rmap|109c | M'riss Dunes of Despair (109c)}}
|MapList=*{{rmap|109c | M'riss Dunes of Despair (109c)}}
|hasskin=No
|Skin Name=plated claw
|Skin Name=plated claw
|Skin Type=claw
|Skin Weight=4
|haspart=No
|InitCost=
|hasbone=No
|InitCost2=
|RequiredRanks=800
|InitCost3=
|MaxArrangedVal=1560
|InitCost4=
|mskill1=
|InitCost5=
|mskill2=
|Poachable=yes
|mcap=
}}
}}
__NOTOC__
__NOTOC__
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===Miscellaneous===
===Miscellaneous===
Armadillos were introduced into DragonRealms in early 2007. They first appeared as part of an invasion on the [[Northern Trade Route]] along side [[War Mammoth (creature)|War Mammoth]]s and other upper level creatures. In some respects, such as ranged-defense due to their shields, they are the hardest non-invasion creature in the game. In most other respects the newer Dragon Priest Intercessors are the hardest non-invasion creature in the game.
Armadillos were introduced into DragonRealms in early 2007. They first appeared as part of an invasion on the [[Northern Trade Route]] along side [[War Mammoth (creature)|War Mammoth]]s and other upper level creatures. In some respects, such as ranged-defense due to their shields, they are the hardest non-invasion creature in the game. In most other respects the newer Dragon Priest Intercessors are the hardest non-invasion creature in the game.

DR 3.0
* Defenses used to hard cap at 1385 with 4 elders on you. Since then, defensive learning has been changed to allow you to extend this, albeit at a very slow learning rate.
* Defenses used to hard cap at 1385 with 4 elders on you. Since then, defensive learning has been changed to allow you to extend this, albeit at a very slow learning rate.
* Requires roughly 775 skinning to be able to succeed about 25% of the time without arranging
* Requires roughly 775 skinning to be able to succeed about 25% of the time without arranging
* TM caps at about 1650, but slows dramatically before this.
* TM caps at about 1650, but slows dramatically before this.
* MO hard caps at 745 with 4 elders on you.
* MO hard caps at 745 with 4 elders on you.

* 3.1. Able to hunt easily at 800 ranks. Primary skills move slowly at 1250.
DR 3.1
* Soft caps on defense at 1070.
{{-}}
{{-}}
==See Also==
==See Also==

Revision as of 08:54, 15 August 2015


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Elder Desert Armadillo
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated 125
Potential overall skill: ?
Skill Cap 800 to 1100
Skinnable Yes
Has Coins No
Has Gems No
Has Boxes No
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy Yes
Special Attacks Yes
Special Defenses Unknown
Body Type Quadruped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Skinning Details
Ranks Required 800
Max Value ?
Max Arranged 15601,560 Kronars <br />1,248 Lirums <br />1,125.696 Dokoras <br />1.56 LTBpoints <br />1.56 Tickets <br />
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?



Description

Thick, articulated hide plating covers the desert armadillo from its dripping, twitchy snout to its barbed tail. Perfectly adapted to blend into a desert environment, the animal's coloration is a mottled patchwork of sand and tan. With powerful claws for digging protective burrows, a barbed tail, and flexible plating that allows the creature to roll itself up tightly, the armadillo appears well built to defend itself.


In Depth

Special Attacks

Webbing: An elder desert armadillo rears up and spews forth a blast of stringy white webbing at you!

Combat Notes

  • Standard Attacks: Armadillos use their claws to swipe, swing, slash, and lash at opponents.
  • Armadillo Shields: Armadillos use their scale plating as an extraordinarily effective shield. Players should use attacks that bypass shield, such as the Lightning Bolt spell, or use blunt weapons to attack.

Inventory/Loot

It is wearing nothing!
It is carrying nothing!

Area Information

The Dunes of Despair is a vast maze, but it is stable, so if you can read the twisted map you might be able to escape. The Dunes of Despair used to be inhabited by westanuryn and mihmen, but they have been replaced by armadillos.

Miscellaneous

Armadillos were introduced into DragonRealms in early 2007. They first appeared as part of an invasion on the Northern Trade Route along side War Mammoths and other upper level creatures. In some respects, such as ranged-defense due to their shields, they are the hardest non-invasion creature in the game. In most other respects the newer Dragon Priest Intercessors are the hardest non-invasion creature in the game.

DR 3.0

  • Defenses used to hard cap at 1385 with 4 elders on you. Since then, defensive learning has been changed to allow you to extend this, albeit at a very slow learning rate.
  • Requires roughly 775 skinning to be able to succeed about 25% of the time without arranging
  • TM caps at about 1650, but slows dramatically before this.
  • MO hard caps at 745 with 4 elders on you.

DR 3.1

  • Soft caps on defense at 1070.


See Also

Juvenile Desert Armadillo
Adult Desert Armadillo