Riftal Summons: Difference between revisions
Jump to navigation
Jump to search
(→Notes) |
(→Notes) |
||
Line 34: | Line 34: | ||
* Travel is no longer temporary as it was in previous incarnations. |
* Travel is no longer temporary as it was in previous incarnations. |
||
*It is possible to have more than one rift at the same time, even to the same location and/or person. |
*It is possible to have more than one rift at the same time, even to the same location and/or person. |
||
*Possible rift colors (currently incomplete): ''amaranth, blue, brass-colored, brown, carmine, chestnut, cobalt, cyan, grey, indigo, lavender, mauve, mint green, moss-green, peach, pear-colored, periwinkle, pink, purple-blue, rose, rust-colored, saffron, scarlet, sepia, sky blue, yellow, yellow-green.'' |
*Possible rift colors (currently incomplete): ''amaranth, blue, brass-colored, brown, carmine, chestnut, cobalt, cyan, grey, indigo, lavender, maroon, mauve, mint green, moss-green, peach, pear-colored, periwinkle, pink, purple-blue, rose, rust-colored, saffron, scarlet, sepia, sky blue, yellow, yellow-green.'' |
Revision as of 01:04, 3 May 2015
|
Abbreviation: | RS | |
---|---|---|
Prerequisites: | Circle 100, Moongate and Seer's Sense | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | standard / utility | |
Difficulty: | esoteric | |
Prep (min/max): | 40 / 120 | |
Skill Range (min/max): | 400 / 1250 | |
Valid Spell Target: | PC | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Riftal Summons opens a temporary rift between the magician and a subject under the influence of a Seer's Sense link. While the rift exists, the subject can go through it to arrive at the location where the magician cast his spell. Due to interference from the link, the coloration of the rift is known to be... odd. However, no adverse effects have been reported. Yet. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, teleport PC to your location | |
Example Messaging: | You gesture. You focus your magical energies and sense a celestial rift open up near <target>. Flickering <color> radiance erupts from seemingly nowhere, forming a jagged rift in the air. <Player> steps out from within the light, followed by a gust of chill winds. The rift vanishes as swiftly as it appeared. Target's PoV: | |
Devices/Tattoos: | Papyrus scroll (1) |
Notes
- No longer requires a Seer's Sense link in order to function, although it is easier to cast on someone when linked to them this way.
- Locate a target in order to be able to summon them without a Seer's Sense link.
- This actually allows you to cast the rift on anyone in the room you located while the locate effect lingers, even if they were not originally in the room at the time of the locate.
- This is the same lingering effect that backtrace detects, so you have approximately a minute to cast the rift.
- A Seer's Sense link grants around a one zone increase in range and does not require them to be located first.
- In either case, the target voluntarily decides whether to step through the rift or not.
- Travel is no longer temporary as it was in previous incarnations.
- It is possible to have more than one rift at the same time, even to the same location and/or person.
- Possible rift colors (currently incomplete): amaranth, blue, brass-colored, brown, carmine, chestnut, cobalt, cyan, grey, indigo, lavender, maroon, mauve, mint green, moss-green, peach, pear-colored, periwinkle, pink, purple-blue, rose, rust-colored, saffron, scarlet, sepia, sky blue, yellow, yellow-green.