Sinister Maelshyvean hierophant: Difference between revisions
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All combats can be trained to the 700-750 range, but evasion tops out earlier than the other skills. |
All combats can be trained to the 700-750 range, but evasion tops out earlier than the other skills. |
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Mental stats need to be about 60 in each to ward off their spells. |
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You can hit them with 350-400 in TM and Dabil magic. |
Revision as of 15:08, 16 February 2015
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Description
The hierophant is nothing more than the befouled remains of a fallen priest, corrupted and turned to do the bidding of a false deity. The creature is entirely shrouded in tattered black robes, concealing all about it but its vague shape.
In Depth
Special Attack
A sinister Maelshyvean hierophant surges with a bloody crimson aura as a writhing ebony tentacle lashes out of its robes and strikes out at you!
The barbed tentacle coils viciously around your left arm, crushing bone and ripping flesh with a good strike!
Spells
Items Carried
Cap Summary
Evasion exp slows at 700, Shield/armor 750, Stealth exp slows at 700, but can still learn to 755+, Weapons slow at about 630-640, but can still learn with quick enough attacking.
All combats can be trained to the 700-750 range, but evasion tops out earlier than the other skills.
Mental stats need to be about 60 in each to ward off their spells.
You can hit them with 350-400 in TM and Dabil magic.