Halt: Difference between revisions

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|sig=No
|sig=No
|diff=basic
|diff=basic
|source=standard
|source=scroll
|type=debilitation
|type=debilitation
|ctype=battle
|ctype=battle

Revision as of 02:13, 2 June 2014


Paladin thumb.jpgPaladin Guild


Halt
Abbreviation: HALT
Prerequisites: Stun Foe
Signature: No
Spell Slots: 1
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: PC, creatures
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useful when one must intercede to prevent a citizen from attacking another citizen unjustly.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Imobilizes target.
Example Messaging: You gesture.

You stare intently at <Target>, stopping <him/her/it> in <his/her/its> tracks with your gaze.

Contest Type: mind / willpower
Devices/Tattoos: Faceted onyx inkpot, Thick scroll

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