Forest geni (1): Difference between revisions
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Description
Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you. Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover his stocky body. Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.
Anatomy Chart
A biped not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover its stocky body.
Abilities
Forest Geni appear to be immune to stunning.
Did an appraisal of these guys about 10 times to make sure it was accurate.
You are certain that the forest geni is healthy. You are certain that it is about as strong as you are. You are certain that it is about as agile as you are. You think it is likely that it is about as disciplined as you are. You are certain that it is about as quick to react as you are. You are certain that it is about as conditioned as you are. Taking stock of its offensive abilities, and defending with a crimson-scale targe with fitted seams and a kertig pasabas, you are certain that the forest geni is a rather difficult opponent. Taking stock of its defensive abilities, and attacking with a kertig pasabas, you are certain that the forest geni is something that you'd kill quickly.
My stats are:
Strength : 31 Reflex : 36 Agility : 35 Charisma : 21 Discipline : 37 Wisdom : 30 Intelligence : 30 Stamina : 27
225 LE, 241 evasion, 206 light armor, 193 parry, and 180 shield.
Area
The areas where the genis live is heavily overgrown. With low perception and/or scouting ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult.
Some other things to note:
- Moving around teaches minimal perception and scouting (if a ranger).
- Moving around drains your fatigue.
- Peering can cause roundtime as you climb a tree to look around.
- You can use a machete to HACK in a certain direction. This will make it easier to move in that direction.
- As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.
- Genis will attempt to kill any Giant Black Leucros in the area before attacking adventurers.
- Claw attacks cause armor damage to chain.
With Perception of 172 I could not find the trails to enter the area.
With approximately 275 perception and 35 intelligence/wisdom I could begin seeing signs of the trail as a thief with little/no bonus suggested by SMIRK. With 44 discipline and KHRI SIGHT I can find the trail with a few/several attempts.
With 250 in perception and a capped Clear Sight spell, I could get in and out consistently.
The tree in this area is listed on the Elanthipedia Climbing#What_to_Climb chart.
50 agility/reflex post 300 learning really slows down.
Good box droppers. Need around 175 ranks, unbonused, to disarm safely (careful/45 agil).