Wound redirect: Difference between revisions

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(Created page with "{{GuildAbility |name=Wound Redirect |reqs=Approximately 320 ranks of Empathy |teacher=Khalo rae Wen |slots=Not Applicable |cost=Not Applicable |desc=Salvur's nostrils flar...")
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Revision as of 23:21, 7 May 2014

Wound Redirect
Requirements: Unknown
Slot Cost: Not Applicable"Not Applicable" is not a number.
Difficulty: Unknown
Type / Skill: healing / Unknown
Use Cost: Not Applicable
Contest: Unknown vs. Unknown
Path: Unknown
Description: Salvur's nostrils flare. "Redirect? Pah. I didn't get into this line to heal Prydaen tails, but that seems to be the thing most people think the redirect ability is most useful for. Prydaen tails! The researchers who discovered it must be -mortified-. I know I would be. Redirect simply lets you choose where to transfer an injury. Prydaen tails."

Salvur rolls his eyes extravagantly and gouges his stick into the turf.

When you do not immediately leave, he narrows his eyes at you. "Still here? Not satisfied with Prydaen tails? Harrumph. Redirect is really most useful in triage situations, if you -must- know. Think about it! Use your brain! You can transfer a critical chest wound to your arm, leg, eye...anything you can spare more than you can spare your chest. It really has revolutionized battle triage. I raise my glass to the researchers. Metaphorically, of course." Salvur frowns sourly.

He closes his eyes and grows still, then looks up at you pensively. "Hmm. I suppose you are ready to learn about redirect yourself, aren't you? Fine. Come here." Salvur takes your arm roughly, and does -something- that you can only sense with your supernatural empathy. He repeats the process over and over, then releases your arm with a grumble. "If you haven't learned it by now, you're not going to. Just go out and try it. See how you do."
Effect: , , , , Changes the destination of transferred wounds for five minutes.
Messaging: You are now redirecting wounds and scars to the left hand to your right eye.


Notes

  • This ability is not yet live, but will be released with DR 3.1