Refresh (2.0): Difference between revisions

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|prereqs=6th circle
|prereqs=6th circle
|minprep=1
|minprep=1
|castcap=
|castcap=75
|validtarget=Self, Others
|validtarget=Self, Others
|desc=The Refresh spell temporarily increases the rate at which your fatigue is recovered, and may gradually increase it beyond its normal limits. Though it can be cast on others, it will not be as effective as casting it on yourself.
|desc=The Refresh spell temporarily increases the rate at which your fatigue is recovered, and may gradually increase it beyond its normal limits. Though it can be cast on others, it will not be as effective as casting it on yourself.

Revision as of 21:41, 6 September 2008


Empath thumb.jpgEmpathGuild


Refresh
Abbreviation: N/A
Prerequisites: 6th circle
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 1 / 75
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self, Others
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Refresh spell temporarily increases the rate at which your fatigue is recovered, and may gradually increase it beyond its normal limits. Though it can be cast on others, it will not be as effective as casting it on yourself.
Effect: Unknown
Example Messaging: Soft waves of a gentle, warm peach color flicker around you.
A surge of renewed strength runs through you.
Devices/Tattoos: No devices or tattoos documented.

Notes

Replaceable. Refresh is extremely effective even at lower levels of mana preparation and magical skill. It is practically mandatory for long-term or intense healing. With more mana, the duration can last close to two anlaen (one hour).