Osrel Meraud (2.0): Difference between revisions
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* sea (420 PM) |
* sea (420 PM) |
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* ocean (600 PM) |
* ocean (600 PM) |
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Orb size is continuous and not discrete. It will update with every increase in primary magic, though one must start with a fresh favor orb. |
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===RT for interacting with Orb=== |
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Decreases by 1 with every 100 ranks in Primary Magic |
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===Spells & Combinations=== |
===Spells & Combinations=== |
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{| class="wikitable" |
Revision as of 12:55, 7 January 2009
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Abbreviation: | OM | |
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Prerequisites: | Divine Radiance, 20th circle | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 3 / 102 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | [[Valid target is::Meraud, Firulf, Kerenhappuch favor orbs]] | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Osrel Meraud spell is a powerful enchantment that imbues a glass orb bearing the favor of the spell's namesake deity or one of his aspects with holy mana, transforming it into a magical reservoir. If skilled enough, the caster will be able to weave the pattern of other magical spells into the orb. These spells will affect the caster, but feed off of the orb's energy, leaving the caster free to utilize other magics. Currently the Osrel Meraud spell will work in conjunction with the Centering, Shield of Light, Confound Enemies, Halo, Resurrection and Abeyant Orison spells. | |
Effect: | Unknown | |
Example Messaging: | You gesture over the Meraud orb, muttering tones of enchantment!
Crackling waves of brilliant light swirl over the surface of the Meraud orb! It rapidly begins to expand and pulsate as the glassy surface shatters, exploding outward into a roiling ball of light that rises from your palm, into the air! | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Further casts on the imbued orb will recharge it. This has a base roundtime of 20 seconds.
- Roundtime for recharging the orb is reduced 1 second for every 100 ranks of Primary Magic.
- Roundtime for interacting with the orb is reduced 1 second for every 100 ranks of Magical Devices.
Syntax
- TOUCH the orb to place a fully prepared spell into it.
- TAP the orb to get some fluff messaging.
- FOCUS the orb to determine how much mana remains within it.
- TURN the orb to a specific spell to attune the orb for the next two commands.
- BREAK the orb to end the attuned spell within, or all spells if unattuned.
- INVOKE the orb to activate certain spells (Halo and AO) if attuned.
- RELEASE the orb to destroy it completely.
- SPELL BRIEFMSG ON will silence the orb's fluff messaging. Useful for meetings or when you simply don't want scroll.
Favor orb-based appearances
- a brilliant orb of rippling cerulean light (Meraud)
- a shadowy orb rippling with silver arcs of light (Firulf)
- a luminous orb of coruscating rainbowed light (Kerenhappuch)
Power level messaging
- torrents of fiery rain falling upon Elanthia from the World Dragon's maw
- flaming magma pouring through a volcanic crevasse
- a roaring bonfire
- a small campfire
- a blazing torch
- a tall burning candle
- a half-melted burning candle
- a nearly burnt-out candle wick
- a pile of smoldering ashes
- a pile of cold ashes
Orb size messaging
- stream
- pond (150 PM)
- river (210 PM)
- lake (300 PM)
- sea (420 PM)
- ocean (600 PM)
Orb size is continuous and not discrete. It will update with every increase in primary magic, though one must start with a fresh favor orb.
RT for interacting with Orb
Decreases by 1 with every 100 ranks in Primary Magic
Spells & Combinations
Spell(s) | MD Ranks |
---|---|
Centering | <87 |
AO | 120 |
CoE | 125 |
Halo | 165 |
SoL + Cent | ? |
Halo + Cent | 210 |
Halo + SoL | 230 |
Halo + SoL + Cent | 270 |
Halo + SoL + Cent + CoE | 365 |