Innocence (2.0): Difference between revisions
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{{Spell |
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|name=Innocence |
|name=Innocence |
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| ⚫ | |||
| ⚫ | |||
|minprep=5 |
|minprep=5 |
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| ⚫ | |||
|castcap= |
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|validtarget=Other, Critter, Self (effects creatures engaged to you), None (area effect) |
|validtarget=Other, Critter, Self (effects creatures engaged to you), None (area effect) |
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| ⚫ | |||
|desc=The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity. |
|desc=The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity. |
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|glcomment=The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity. Before you can learn this spell, you must know Sphere of Protection. |
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|messaging=You gesture.<br /> |
|messaging=You gesture.<br /> |
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The mana you were holding contributes to the spell.<br /> |
The mana you were holding contributes to the spell.<br /> |
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A morah vine suddenly stops everything and wanders northwest.<br /> |
A morah vine suddenly stops everything and wanders northwest.<br /> |
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Roundtime: 2 seconds.<br /> |
Roundtime: 2 seconds.<br /> |
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|spellbook= |
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|magictype=Life |
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|spelltype=Defensive |
|spelltype=Defensive |
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|spelltype2=Versus Will |
|spelltype2=Versus Will |
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|planned=No |
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|scroll=No |
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|target=No |
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|held=No |
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}} |
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==Notes== |
==Notes== |
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Merely CASTing the spell without a target will cause an area-of-effect Innocence to take place. Creatures will stop advancing, move to an adjacent room, or despawn depending on how effectively the spell has been cast. When cast on a PC, the target will disengage, or if fully effective, leave the room. |
Merely CASTing the spell without a target will cause an area-of-effect Innocence to take place. Creatures will stop advancing, move to an adjacent room, or despawn depending on how effectively the spell has been cast. When cast on a PC, the target will disengage, or if fully effective, leave the room. |
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Can be cast when [[Empathic_Shock|shocked]]. |
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[[Category:Area of Effect Spells]] |
[[Category:Area of Effect Spells]] |
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Revision as of 01:10, 23 December 2008
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| Abbreviation: | INN | |
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| Prerequisites: | Sphere of Protection | |
| Signature: | No | |
| Spell Slots: | Unknown | |
| Mana Type: | Unknown | |
| Spell Type: | Unknown / Unknown | |
| Difficulty: | Unknown | |
| Prep (min/max): | 5 / Unknown | |
| Skill Range (min/max): | Unknown / Unknown | |
| Valid Spell Target: | Other, Critter, Self (effects creatures engaged to you), None (area effect) | |
| Duration (min/max): | Unknown minutes / | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity. | |
| Effect: | Unknown | |
| Example Messaging: | You gesture. The mana you were holding contributes to the spell. | |
| Devices/Tattoos: | No devices or tattoos documented. | |
Notes
Merely CASTing the spell without a target will cause an area-of-effect Innocence to take place. Creatures will stop advancing, move to an adjacent room, or despawn depending on how effectively the spell has been cast. When cast on a PC, the target will disengage, or if fully effective, leave the room.
Can be cast when shocked.