Innocence (2.0): Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
m (shock notes)
Line 1: Line 1:
{{spell
{{Spell
|name=Innocence
|name=Innocence
|abbrev=INN
|prereqs=[[Sphere of Protection]]
|minprep=5
|minprep=5
|abbrev=INN
|castcap=
|validtarget=Other, Critter, Self (effects creatures engaged to you), None (area effect)
|validtarget=Other, Critter, Self (effects creatures engaged to you), None (area effect)
|guild=Empath
|prereqs=[[Sphere of Protection]]
|desc=The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity.
|desc=The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity.
|glcomment=The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity. Before you can learn this spell, you must know Sphere of Protection.
|messaging=You gesture.<br />
|messaging=You gesture.<br />
The mana you were holding contributes to the spell.<br />
The mana you were holding contributes to the spell.<br />
Line 26: Line 25:
A morah vine suddenly stops everything and wanders northwest.<br />
A morah vine suddenly stops everything and wanders northwest.<br />
Roundtime: 2 seconds.<br />
Roundtime: 2 seconds.<br />
|guild=Empath
|spellbook=
|magictype=Life
|spelltype=Defensive
|spelltype=Defensive
|spelltype2=Versus Will
|spelltype2=Versus Will
|planned=No
|scroll=No
|target=No
|held=No
}}
}}
==Notes==
==Notes==
Merely CASTing the spell without a target will cause an area-of-effect Innocence to take place. Creatures will stop advancing, move to an adjacent room, or despawn depending on how effectively the spell has been cast. When cast on a PC, the target will disengage, or if fully effective, leave the room.
Merely CASTing the spell without a target will cause an area-of-effect Innocence to take place. Creatures will stop advancing, move to an adjacent room, or despawn depending on how effectively the spell has been cast. When cast on a PC, the target will disengage, or if fully effective, leave the room.

Can be cast when [[Empathic_Shock|shocked]].


[[Category:Area of Effect Spells]]
[[Category:Area of Effect Spells]]

Revision as of 01:10, 23 December 2008


Empath thumb.jpgEmpathGuild


Innocence
Abbreviation: INN
Prerequisites: Sphere of Protection
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 5 / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Other, Critter, Self (effects creatures engaged to you), None (area effect)
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity.
Effect: Unknown
Example Messaging: You gesture.

The mana you were holding contributes to the spell.
You are unable to keep some of the mana from leaking out of the spell pattern.
Tapering ribbons of soft yellow extend across the area, pausing to dance in swirls before fading.
Your Innocence spell lingers, providing you with brief short term protection.
A morah creeper loses all track of harmful intention toward you and disengages.
A morah creeper suddenly stops everything and wanders south.
A morah creeper loses all track of harmful intention toward you and disengages.
A morah creeper suddenly stops everything and wanders northwest.
A morah vine loses all track of harmful intention toward you and disengages.
A morah vine suddenly stops everything and wanders south.
A morah vine loses all track of harmful intention toward you and disengages.
A morah vine suddenly stops everything and wanders northwest.
A morah creeper loses all track of harmful intention toward you and disengages.
A morah creeper suddenly stops everything and wanders south.
A morah vine loses all track of harmful intention toward you and disengages.
A morah vine suddenly stops everything and wanders northwest.
Roundtime: 2 seconds.

Devices/Tattoos: No devices or tattoos documented.

Notes

Merely CASTing the spell without a target will cause an area-of-effect Innocence to take place. Creatures will stop advancing, move to an adjacent room, or despawn depending on how effectively the spell has been cast. When cast on a PC, the target will disengage, or if fully effective, leave the room.

Can be cast when shocked.