Cure Disease (2.0): Difference between revisions

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{{spell
{{Spell
|name=Cure Disease
|name=Cure Disease
|abbrev=CD
|prereqs=[[Blood Staunching]]
|minprep=12
|minprep=12
|castcap= >110 (maybe it doesn't?)
|castcap=100
|abbrev=CD
|validtarget=Self
|validtarget=Self
|guild=Empath
|spellbook=Body Purification
|prereqs=[[Blood Staunching]]
|desc=The Cure Disease spell will seek out diseases in your body and aid your immune system in eradicating them. You can choose to target a specific disease if you wish.
|desc=The Cure Disease spell will seek out diseases in your body and aid your immune system in eradicating them. You can choose to target a specific disease if you wish.
|notes=
|messaging=A wave of vertigo washes over you as your spell seeks out disease in your body.
|messaging=A wave of vertigo washes over you as your spell seeks out disease in your body.
|guild=Empath
|spellbook= Body Purification
|magictype=Life
|spelltype=Healing
|spelltype=Healing
|planned=No
|scroll=No
|target=No
|held=No
}}
}}
==Notes==
==Notes==

Revision as of 22:48, 28 September 2008


Empath thumb.jpgEmpathGuild


Cure Disease
Abbreviation: CD
Prerequisites: Blood Staunching
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 12 / 100
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Cure Disease spell will seek out diseases in your body and aid your immune system in eradicating them. You can choose to target a specific disease if you wish.
Effect: Unknown
Example Messaging: A wave of vertigo washes over you as your spell seeks out disease in your body.
Devices/Tattoos: No devices or tattoos documented.

Notes

Cure Disease can be particularly taxing on an Empath's abilities, much more so than other similar spells. The tuberculosis epidemics that struck the lands in 2006, around the time of the opening of Province 5, brought a disease that required over 200 ranks of magical skills to cure and upwards of 30 harness mana for each individual cast to have any effect.