Worm's Mist: Difference between revisions
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{{Spell |
{{Spell |
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|name=Worm's Mist |
|name=Worm's Mist |
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⚫ | |||
|minprep=26 |
|minprep=26 |
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|castcap=103 |
|castcap=103 |
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⚫ | |||
|validtarget=Self |
|validtarget=Self |
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|guild=Necromancer |
|guild=Necromancer |
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The spell is traditionally deployed near the skin, granting the caster protection against other magicians without any chinks or flaws. While the Necromancer's own spells are likewise hindered, that is what Risen are for. Alternately, he may weave Worm's Mist into a shell approximately ten feet in diameter. This allows the Necromancer to freely cast upon himself and anyone within a melee, but grants the same courtesy to his enemies. |
The spell is traditionally deployed near the skin, granting the caster protection against other magicians without any chinks or flaws. While the Necromancer's own spells are likewise hindered, that is what Risen are for. Alternately, he may weave Worm's Mist into a shell approximately ten feet in diameter. This allows the Necromancer to freely cast upon himself and anyone within a melee, but grants the same courtesy to his enemies. |
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|messaging='''3rd person:'''<br /> |
|messaging='''3rd person:'''<br /> |
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<Necromancer> gestures.<br /> |
<Necromancer> gestures.<br /> |
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Your spell loses cohesion when it attempts to pass through the unholy miasma.<br /> |
Your spell loses cohesion when it attempts to pass through the unholy miasma.<br /> |
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Roundtime: 1 sec. |
Roundtime: 1 sec. |
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|sig=Yes |
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|diff=esoteric |
|diff=esoteric |
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|source=standard |
|source=standard |
Revision as of 22:22, 22 April 2013
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Abbreviation: | WORM | |
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Prerequisites: | Philosopher's Preservation | |
Signature: | Yes | |
Spell Slots: | 3 | |
Mana Type: | Unknown | |
Spell Type: | battle / warding | |
Difficulty: | esoteric | |
Prep (min/max): | 26 / 103 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Self | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Worm's Mist is a powerful yet potentially crippling defense. The spell mutates the Necromancer's sweat glands and pores, allowing his body to produce a clinging, supernatural miasma. Any spell that passes through the miasma risks coming apart at the seams, including the Necromancer's own.
The spell is traditionally deployed near the skin, granting the caster protection against other magicians without any chinks or flaws. While the Necromancer's own spells are likewise hindered, that is what Risen are for. Alternately, he may weave Worm's Mist into a shell approximately ten feet in diameter. This allows the Necromancer to freely cast upon himself and anyone within a melee, but grants the same courtesy to his enemies. | |
Effect: | Unknown | |
Example Messaging: | 3rd person: <Necromancer> gestures. 1st person: Defending | |
Devices/Tattoos: | No devices or tattoos documented. |
- Can be cast near or far.