Wayerd pyramid: Difference between revisions

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A Wayerd pyramid is used to dry herbs as the first step in preparing a potion. To use the pyramid you must be outside with the sun visible.
A Wayerd pyramid is used to dry herbs as the first step in preparing a potion. To use the standard pyramid you must be outside with the sun visible.


Open the pyramid and place the herbs inside. Close it set it on the ground. As long as it is in the sun the pyramid will emit a low humming noise as the sun's rays shine down on it a couple times a minute.
Open the pyramid and place the herbs inside. Close it set it on the ground. As long as it is in the sun the pyramid will emit a low humming noise as the sun's rays shine down on it a couple times a minute.
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After awhile open the pyramid and look inside to see of the herbs are dry. It is recommended that you guard your pyramid while its on the ground just so that no one thinks it has been left behind.
After awhile open the pyramid and look inside to see of the herbs are dry. It is recommended that you guard your pyramid while its on the ground just so that no one thinks it has been left behind.


A Wayerd pyramid is used to dry herbs as the first step in preparing a potion. To use the pyramid you must be outside with the sun visible. Open the pyramid and place the herbs in side. Close it set it on the ground. As long as it is un the sun the pyramid will ''emit a low humming noise as the sun's rays shine down'' on it a couple times a minute. After awhile open the pyramid and look inside to see of the herbs are dry. It is recommended that you guard your pyramid while its on the ground just so that no one thinks it has been left behind.
==Bugs==

Pyramids will only dry the first 11 items within it. If more than that is put in, it will endlessly try to dry the rest without ever succeeding.

==Cambrinth==
Wayerd pyramids also come in the cambrinth variety, although these are extremely difficult to come by. Cambrinth Wayerd pyramids may be used at any time, even indoors. In order to use a cambrinth Wayerd pyramid, you must charge it and then invoke it, either while it is in your hand or on the ground. Each kind of cambrinth pyramid, no matter what it looks like, can hold a maximum of 10 mana, and each hum of the pyramid uses one mana streem. Again, you should guard your cambrinth pyramid while it is on the ground.


EXAMPLE:

>charge pyramid 10<br />
You harness some energy and attempt to channel it into your Wayerd pyramid.<br />
The Wayerd pyramid absorbs all of the energy.<br />
Roundtime: 5 seconds.<br />
>drop pyramid<br />
You drop a Wayerd pyramid with a cambrinth capstone.<br />
>guard pyramid<br />
You move into position to guard a Wayerd pyramid with a cambrinth capstone.<br />
>invoke pyramid<br />
The Wayerd pyramid pulses with (mana) energy. You reach for its center and forge a magic link to it, readying all of its mana for your use.<br />
The Wayerd pyramid emits a low humming noise drawing power from its cambrinth capstone.<br />

===Containers===
Pyramids are extremely difficult to transport due to their size. There are a few options available.<br>

Common containers:
*{{ilink|i|canvas sack}} - 1 per sack, shoulder worn.
*{{ilink|i|mesh sack}} from leth
*The straps of an {{ilink|i|oilcloth rucksack}} - 2 per rucksack (1 per strap), back worn.

Rare containers:
*{{ilink|i|Gorbesh catapult basket}} - 2 per basket, shoulder worn.

Others:
*[[Shadow Servant]]


==Variations==
==Variations==

Revision as of 16:29, 21 April 2013

A Wayerd pyramid is used to dry herbs as the first step in preparing a potion. To use the standard pyramid you must be outside with the sun visible.

Open the pyramid and place the herbs inside. Close it set it on the ground. As long as it is in the sun the pyramid will emit a low humming noise as the sun's rays shine down on it a couple times a minute.

After awhile open the pyramid and look inside to see of the herbs are dry. It is recommended that you guard your pyramid while its on the ground just so that no one thinks it has been left behind.

A Wayerd pyramid is used to dry herbs as the first step in preparing a potion. To use the pyramid you must be outside with the sun visible. Open the pyramid and place the herbs in side. Close it set it on the ground. As long as it is un the sun the pyramid will emit a low humming noise as the sun's rays shine down on it a couple times a minute. After awhile open the pyramid and look inside to see of the herbs are dry. It is recommended that you guard your pyramid while its on the ground just so that no one thinks it has been left behind.


Cambrinth

Wayerd pyramids also come in the cambrinth variety, although these are extremely difficult to come by. Cambrinth Wayerd pyramids may be used at any time, even indoors. In order to use a cambrinth Wayerd pyramid, you must charge it and then invoke it, either while it is in your hand or on the ground. Each kind of cambrinth pyramid, no matter what it looks like, can hold a maximum of 10 mana, and each hum of the pyramid uses one mana streem. Again, you should guard your cambrinth pyramid while it is on the ground.


EXAMPLE:

>charge pyramid 10
You harness some energy and attempt to channel it into your Wayerd pyramid.
The Wayerd pyramid absorbs all of the energy.
Roundtime: 5 seconds.
>drop pyramid
You drop a Wayerd pyramid with a cambrinth capstone.
>guard pyramid
You move into position to guard a Wayerd pyramid with a cambrinth capstone.
>invoke pyramid
The Wayerd pyramid pulses with (mana) energy. You reach for its center and forge a magic link to it, readying all of its mana for your use.
The Wayerd pyramid emits a low humming noise drawing power from its cambrinth capstone.

Containers

Pyramids are extremely difficult to transport due to their size. There are a few options available.

Common containers:

Rare containers:

Others:

Variations

ItemSource isRare itemIs incomplete
Alabaster-trimmed Wayerd pyramid carved in relief with ivyWhich Craft (1)true
Angular Wayerd pyramid inlaid with cambrinth moonsSu Helmas: Seeds of Entropy/End lootSu Helmas 444: Make Haste!/End lootSu Helmas 440: Entrapped/End lootSu Helmas 438: The Forbidden Temple/End lootSu Helmas 434: The Forbidden Temple/End lootAesthene's Close 449/End Loottrue
Bamboo-edged wayerd pyramidWise Weapons (2)Wise Weapons (1)true
Battered Wayerd pyramidStawk's Brothers Mineral and Supplyfalse
Battered Wayerd pyramid with long gouges down the sidesDry Bones (2)Dry Bones (1)true
Blackened glass skull
Blood-red Wayerd pyramid embedded with shards of boneTo Dry Fortrue
Bone-trimmed Wayerd pyramid painted with odd symbolsDry Bones (2)Dry Bones (1)true
Bone-trimmed wayerd pyramidShard's Osut'viefalse
Broad-capped glass toadstool with white spotsTo Dry Fortrue
... further results