Appraisal skill: Difference between revisions

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(→‎Usage: Added appraise command wiki link into Usage, as there are also other ways.)
(put information into charts, rebalanced & reorged the beginning)
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{{incomplete|Need info on creature strength, other stats, health and injuries}}
{{wikify}}
==Summary==


Appraisal is everyone's best friend. It can tell you the value of your items, the stats on your equipment, and skills of your opponent and much more.
Appraisal can tell you the value of your items, the stats on your equipment, and skills of your opponent and much more.


==Usage==
==Use==
{{com|appraise}} will give you an assessment of somethings abilities.


Appraisal, at least for comparing creatures, is based on base skills rather than factoring {{stat|Agility}}. However, it does take your current {{com|stance}} settings into account.
One of the easiet ways to use the appraisal skill is by using the [[Appraise command]].


When comparing armor, it will give an assessment of the armor's overall hindrances, as well as how hindering it is with everything your are currently wearing after factoring in the relevant armor skill.
Appraisal, at least for skill vs. skill of creatures, is based on base skills rather than factoring {{stat|Agility}}. However, it does take your current {{com|stance}} settings into account.


==Training==
There are two ways to train this skill. The first way is to appraise items. The quickest way to learn is to appraise something very valuable that has many parts, like a full gem pouch or a really nice bundle. If you can't do this, the next best option is to appraise all of your inventory, the more valuable, the better.
There are two ways to train this skill. The first way is to appraise items. The quickest way to learn is to appraise something very valuable that has many parts, like a full gem pouch or a really nice bundle. If you can't do this, the next best option is to appraise all of your inventory, the more valuable, the better.


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[[Trader|Traders]] get a bonus to Appraisal.
[[Trader|Traders]] get a bonus to Appraisal.


=Appraisal Values=
[[Category:Lore Skillset]]
==Weapons==
[[Category:Skills]]
:{| class="wikitable"
|+
|-
! Damage !! Min Value !! Max Value !! !! Balance/Power !! Min Value !! Max Value
|-
| None || 0.0 || 0.0 || || Not Suited || 0.0 || 0.0
|-
| Poor || 1.0 || 9.9 || || Dismally || 1.0 || 19.9
|-
| Low || 10.0 || 19.9 || || Poorly || 20.0 || 39.9
|-
| Fair || 20.0 || 29.9 || || Fairly || 40.0 || 59.9
|-
| Moderate || 30.0 || 39.9 || || Reasonably || 60.0 || 79.9
|-
| Heavy || 40.0 || 54.9 || || Well || 80.0 || 99.9
|-
| Great || 55.0 || 69.9 || || Excellently || 100.0 || 119.9
|-
| Severe || 70.0 || 84.9 || || Superbly || 120.0 || 139.9
|-
| Bone-Crushing || 85.0 || 94.9 || || Incredibly || 140.0 || 159.9
|-
| Devastating || 95.0 || 99.9 || || Unbelievably || 160.0 || ?
|-
| God-like || 100 || ? || || || ||
|}


==Appraisal Values==
==Armor & Shield==
The Hindrance system is slated for rewrite with armor changes. Values are current
range to work hindrance to lowest value.


* 4/15/09 - Minimally hindered is now within the range of Insignificant. Unhindered truly means unhindered by your armor.
===Weapon Damage===
*None: 0.0
*Poor: 1.0- 9.9
*Low: 10.0-19.9
*Fair: 20.0-29.9
*Moderate: 30.0-39.9
*Heavy: 40.0-54.9
*Great: 55.0-69.9
*Severe: 70.0-84.9
*Bone-crushing: 85.0-94.9
*Devastating: 95.0-99.9
*God-like: 100+


:{| class="wikitable"
|+
|-
! Protection !! Absorption !! !! Hindrance !! Min Ranks!! Max Ranks
|-
| None || None || || Unhindered || 0 || 4
|-
| Poor || Poor || || Insignificant || 5 || 9
|-
| Low || Low || || Lightly || 10 || 19
|-
| Fair || Fair || || Fairly || 20 || 29
|-
| Moderate || Moderate || || Somewhat || 30 || 39
|-
| Good || Good || || Moderate || 40 || 49
|-
| High || High || || Very || 50 || 59
|-
| Great || Great || || Highly || 60 || 69
|-
| Impressive || Extreme || || Greatly || 70 || 79
|-
| Tremendous || Extreme || || Extremely || 80 || 90
|-
| Incredible || Incredible || || Overwhelming || 90 || 99
|-
| God-like || God-like || || Insanely || 100 || ?
|}


==Creature==
===Weapon Balance/Power===
* In order from low threat to high threat
*Not suited: 0.0
*Dismally :1.0-19.9
*Poorly: 20.0-39.9
*Fairly: 40.0-59.9
*Reasonably: 60.0-79.9
*Well: 80.0-99.9
*Excellently: 100.0-119.9
*Superbly: 120.0-139.9
*Incredibly: 140.0-159.9
*Unbelievably: 160+


===Difficulty===
:{| class="wikitable"
|+
|-
! Difficulty !! Difference
|-
| completely beneath ||
|-
| wipe the floor with ||
|-
| tear to shreds ||
|-
| you'd kill quickly ||
|-
| harmless ||
|-
| very easy ||
|-
| well beneath ||
|-
| simple ||
|-
| easy ||
|-
| relatively easy ||
|-
| definitely less skilled ||
|-
| '''worthy''' || Perfectly at range ??
|-
| something in your skill range ||
|-
| solid ||
|-
| difficult ||
|-
| rather difficult ||
|-
| definitely difficult ||
|-
| very difficult ||
|-
| truly skilled ||
|-
| well above ||
|-
| couldn't hope to hurt ||
|-
| master that's well beyond ||
|-
| mythical being ||
|}


===Armor/Shield Protection===
===Statistics===
:{| class="wikitable"
*None
|+
*Poor
|-
*Low
! Strength !! Min Difference !! Max Difference !! !! Agility / Reflex !! Min Difference !! Max Difference
*Fair
|-
*Moderate
| || || || || Great deal less || -30 || ?
*Good
|-
*High
| || || || || Significantly || -25 || -29
*Great
|-
*Impressive/Extreme
| || || || || Quite a bit less || -20 || -24
*Tremendous/Extreme
|-
*Incredible
| || || || || Definitely less || -15 || -19
*God-like
|-
| || || || || Rather less || ? || -14
|-
| || || || || Somewhat less || -10 || -6
|-
| || || || || Not quite || -5 || -1
|-
| || || || || '''About as''' || '''0''' || '''0'''
|-
| || || || || A little more || 1 || 5
|-
| || || || || Somewhat more || 6 || 10
|-
| || || || || Definitely more || 11 || 15
|-
| || || || || Quite a bit more || 16 || 20
|-
| || || || || Significantly more || 21 || 25
|-
| || || || || Great deal more || 30 || ?
|}


===Condition===
* Dead or horrible injury to perfect health


:{| class="wikitable"
===Armor Hindrance===
|+
Text: Ranks Needed to Reduce to 0
|-
*Unhindered: 0-4
! Health !! !! Injury
*Insignificant: 5-9
|-
*Lightly: 10-19
| Dead || || ?
*Fairly: 20-29
|-
*Somewhat: 30-39
|}
*Moderate: 40-49
[[Category:Lore Skillset]]
*Very: 50-59
[[Category:Skills]]
*Highly: 60-69
*Greatly: 70-79
*Extremely: 80-89
*Overwhelming: 90-99
*Insanely: 100+


===Creature Difficulty===

*mythical being of immense power and ability
*master that's well beyond your abilities
*something you couldn't hope to hurt
*well above your abilities
*truly skilled opponent
*very difficult opponent
*definitely difficult opponent
*rather difficult opponent
*difficult opponent
*solid opponent
*something in your skill range
*worthy opponent
*definitely less skilled opponent
*relatively easy opponent
*easy opponent
*simple opponent
*well beneath your abilities
*very easy opponent
*harmless opponent
*something that you'd kill quickly
*something that you could tear to shreds
*something you could wipe the floor with
*creature completely beneath your notice


===Creature Agility/Reflex===

*30 more ranks: a great deal more
*25 more ranks: significantly more
*20 more ranks: quite a bit more
*15 more ranks: definitely more
*10 more ranks: somewhat more
*5 more ranks: a little more
*EVEN = about as
*5 less ranks: not quite as
*10 less ranks: somewhat less
*? less ranks: rather less
*15 less ranks: definitely less
*20 less ranks: quite a bit less
*25 less ranks: significantly
*30 less ranks: a great deal less

===Creature Stamina===
[[page type is::skill| ]]

Revision as of 12:20, 24 April 2009

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Need info on creature strength, other stats, health and injuries
  • Please see Category:Incomplete articles for more articles that are incomplete.


Appraisal can tell you the value of your items, the stats on your equipment, and skills of your opponent and much more.

Use

APPRAISE will give you an assessment of somethings abilities.

Appraisal, at least for comparing creatures, is based on base skills rather than factoring Agility. However, it does take your current STANCE settings into account.

When comparing armor, it will give an assessment of the armor's overall hindrances, as well as how hindering it is with everything your are currently wearing after factoring in the relevant armor skill.

Training

There are two ways to train this skill. The first way is to appraise items. The quickest way to learn is to appraise something very valuable that has many parts, like a full gem pouch or a really nice bundle. If you can't do this, the next best option is to appraise all of your inventory, the more valuable, the better.

The second way to learn is to appraise critters. One can appraise a beast multiple times without regard for a delay between appraisals to quickly learn the ability. Besides being a good way to gain appraisal experience, this is a good habit to develop. It's useful to know in advance how a critter's skill compares to yours.

Traders get a bonus to Appraisal.

Appraisal Values

Weapons

Damage Min Value Max Value Balance/Power Min Value Max Value
None 0.0 0.0 Not Suited 0.0 0.0
Poor 1.0 9.9 Dismally 1.0 19.9
Low 10.0 19.9 Poorly 20.0 39.9
Fair 20.0 29.9 Fairly 40.0 59.9
Moderate 30.0 39.9 Reasonably 60.0 79.9
Heavy 40.0 54.9 Well 80.0 99.9
Great 55.0 69.9 Excellently 100.0 119.9
Severe 70.0 84.9 Superbly 120.0 139.9
Bone-Crushing 85.0 94.9 Incredibly 140.0 159.9
Devastating 95.0 99.9 Unbelievably 160.0 ?
God-like 100 ?

Armor & Shield

The Hindrance system is slated for rewrite with armor changes. Values are current range to work hindrance to lowest value.

  • 4/15/09 - Minimally hindered is now within the range of Insignificant. Unhindered truly means unhindered by your armor.
Protection Absorption Hindrance Min Ranks Max Ranks
None None Unhindered 0 4
Poor Poor Insignificant 5 9
Low Low Lightly 10 19
Fair Fair Fairly 20 29
Moderate Moderate Somewhat 30 39
Good Good Moderate 40 49
High High Very 50 59
Great Great Highly 60 69
Impressive Extreme Greatly 70 79
Tremendous Extreme Extremely 80 90
Incredible Incredible Overwhelming 90 99
God-like God-like Insanely 100 ?

Creature

  • In order from low threat to high threat

Difficulty

Difficulty Difference
completely beneath
wipe the floor with
tear to shreds
you'd kill quickly
harmless
very easy
well beneath
simple
easy
relatively easy
definitely less skilled
worthy Perfectly at range ??
something in your skill range
solid
difficult
rather difficult
definitely difficult
very difficult
truly skilled
well above
couldn't hope to hurt
master that's well beyond
mythical being

Statistics

Strength Min Difference Max Difference Agility / Reflex Min Difference Max Difference
Great deal less -30 ?
Significantly -25 -29
Quite a bit less -20 -24
Definitely less -15 -19
Rather less ? -14
Somewhat less -10 -6
Not quite -5 -1
About as 0 0
A little more 1 5
Somewhat more 6 10
Definitely more 11 15
Quite a bit more 16 20
Significantly more 21 25
Great deal more 30 ?

Condition

  • Dead or horrible injury to perfect health
Health Injury
Dead ?