Sacred insight: Difference between revisions

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Paladins must speak with Guildleader [[Cleworth]] of [[RanikMap42a|Therenborough]] to begin the quest. The quest involves traveling to the Necropolis in [[RanikMap99c|Aesry Surlaenis'a]] and speaking with Gravekeeper [[Aalar]], who will send you on up to three quests.<br>
Paladins must speak with Guildleader [[Cleworth]] of [[RanikMap42a|Therenborough]] to begin the quest. The quest involves traveling to the Necropolis in [[RanikMap99c|Aesry Surlaenis'a]] and speaking with Gravekeeper [[Aalar]], who will send you on up to three quests.<br>
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The first quest has a relatively low circle requirement. Each quest has a higher requirement than the one that preceded it. It is likely that the third quest has a minimum requirement of 50th circle, though it would be prudent to wait until you can hunt [[Grave robber (2)|grave robbers]].<br>
The first quest has a relatively low circle requirement. Each quest has a higher requirement than the one that preceded it. It is likely that the third quest has a minimum requirement of 50th circle, though it would be prudent to wait until you can hunt [[Graverobber (2)|graverobbers]].<br>
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Each leg of the quest has a time limit, but there is ample time. If you fail, you can try again by speaking with Aalar.
Each leg of the quest has a time limit, but there is ample time. If you fail, you can try again by speaking with Aalar.

Revision as of 16:57, 23 June 2010

Sacred Insight is a new form of power perception for Paladins that is useful in recovering stolen grave goods. There are three aspects of this ability, and each requires a separate quest. (Each quest has a progressively higher circle requirement.)

The Sacred Insight ability interacts with preexisting grave robbing mechanics. Tainted items (and people) can be perceived by Paladins. This ability works in any room where power perception works.

Level 1: You hear a sound like a relaxed sigh echo about you and a sensation of warmth slowly grows in your chest. "Thank you," says a soft voice that almost sounds like your own. "In return, I will leave some of the gift I bestowed upon you. Use this sacred insight to assure that the possessions of the dead find their true owners.

Translation: The Paladin can discern who owns a grave good and where the owner is (in real time).
Syntax: PERCEIVE <ITEM>


Level 2: A soothing heat spreads between your shoulder blades and sweeps through your body. Echoing all around you comes a voice, like yours but softer, saying, "Twice you bless me with your acts of selflessness. I am grateful for this, and as such I will bestow even greater sacred insight upon you. Your senses are now so keen that you may perceive theft in those around you.

Translation: The Paladin can identify any grave robbers who are in the room. This works on those who are (or were recently) in possession of stolen grave goods.
Syntax: PERCEIVE THEFT


Level 3: "This is my final gift to you. Your sacred insight is now so well attuned that you may direct it at a specific target to sense what possessions they may have stolen from the dead." The voice fades, leaving you in contemplative silence.

Translation: The Paladin can discern whether someone is in possession of a stolen grave good, what that item is, and where the thief is hiding that item. Even if the grave robber is no longer in possession of item, the Paladin can perceive the lingering taint of grave robbing. However, he won't know which item the grave robber used to have.
Syntax: PERCEIVE <PERSON>

Quest

Paladins must speak with Guildleader Cleworth of Therenborough to begin the quest. The quest involves traveling to the Necropolis in Aesry Surlaenis'a and speaking with Gravekeeper Aalar, who will send you on up to three quests.

The first quest has a relatively low circle requirement. Each quest has a higher requirement than the one that preceded it. It is likely that the third quest has a minimum requirement of 50th circle, though it would be prudent to wait until you can hunt graverobbers.

Each leg of the quest has a time limit, but there is ample time. If you fail, you can try again by speaking with Aalar.

See Also

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