Invocation of Energy (2.0): Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
(expanded on notes)
Line 4: Line 4:
|castcap=38
|castcap=38
|abbrev=IOE
|abbrev=IOE
|validtarget=Self
|validtarget=Katamba, Xibar, Yavash
|guild=Moon Mage
|guild=Moon Mage
|spellbook=Transduction
|spellbook=Transduction
Line 24: Line 24:
}}
}}
==Notes==
==Notes==
*The spell must be cast twice to blend two ritual circles. The effect is gained once you INVOKE the resulting circle.
*[[Agility (stat)|Agility]]/[[Reflex (stat)|Reflex]]: Yavash + Katamba
*[[Agility (stat)|Agility]]/[[Reflex (stat)|Reflex]]: Yavash + Katamba
*[[Wisdom (stat)|Wisdom]]/[[Charisma (stat)|Charisma]]: Xibar + Katamba
*[[Wisdom (stat)|Wisdom]]/[[Charisma (stat)|Charisma]]: Xibar + Katamba
*[[Discipline (stat)|Discipline]]/[[Intelligence (stat)|Intelligence]]: Xibar + Yavash
*[[Discipline (stat)|Discipline]]/[[Intelligence (stat)|Intelligence]]: Xibar + Yavash


*All three moons in the sky will increase power.
*Having no applicable moons in the sky, i.e. using 2 shards, gives the default power and duration.
*Casting at night will increase power.
*One applicable moon in the sky, i.e. using 1 shard, will increase power.
*Casting from the moons as opposed to shards will increase power.
*Both applicable moons in the sky, i.e. using no shards, will increase duration.
*All three moons in the sky will further increase power and duration to achieve the maximum possible effect. The moon not part of the pair used only provides an effect in this specific case.
*Casting at night will guarantee a minimum effect as if one applicable moon was in the sky regardless of number of shards used.
*Ritual circles last indefinitely if the caster does not leave the room.
*While the spell is replacable if you try and invoke a '''different''' combination before the first ends, it will kill you (Max damage to a vital location).


==Requirements==
==Requirements==
*2 moons or matching lunar shards
*2 moons or matching lunar shards.
*Wait for full prep or it fails
*Wait for full prep or it fails
*Only possible to cast in fully outdoor areas.
*While the spell is replacable if you try and invoke a '''different''' combination before the first ends, it will kill you (Max damage to a vital location).

Revision as of 21:03, 26 July 2009


Mm thumb.jpgMoon Mage Guild


Invocation of Energy
Abbreviation: IOE
Prerequisites: Imbue
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 10 / 38
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Katamba, Xibar, Yavash
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Invocation of Energy builds a complex mass of Lunar energy around the caster in two stages, creating a ritual circle. The caster can invoke this circle to draw its energy into himself, temporarily bolstering his mind and body with the forces of the heavens. The spell must be cast under the open sky, and at least two moons must be represented in some way: either from above the horizon or in a ritual component. Which faculties the ritual's energy strengthens depends on which moons the caster calls upon.

Be warned that a mortal body can only integrate the energy of one type of circle at a time! Attempting to invoke multiple variations of the ritual in short order is hazardous to the caster's health.

Effect: Unknown
Example Messaging: A crystalline purple ritual circle transforms into a pulsating beam of purple light which slams into your body!
You feel the energy enhance your psyche, sharpening the focus of your mind.

A dark blue ritual circle transforms into a river of icy light which slams into your body!
You feel the energy enhance your psyche, letting your thoughts flow more fluidly.

A fire-veined black ritual circle transforms into a spiraling helix of shadow and fire which slams into your body!
You feel the energy enhance your body, quickening your limbs.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Having no applicable moons in the sky, i.e. using 2 shards, gives the default power and duration.
  • One applicable moon in the sky, i.e. using 1 shard, will increase power.
  • Both applicable moons in the sky, i.e. using no shards, will increase duration.
  • All three moons in the sky will further increase power and duration to achieve the maximum possible effect. The moon not part of the pair used only provides an effect in this specific case.
  • Casting at night will guarantee a minimum effect as if one applicable moon was in the sky regardless of number of shards used.
  • Ritual circles last indefinitely if the caster does not leave the room.
  • While the spell is replacable if you try and invoke a different combination before the first ends, it will kill you (Max damage to a vital location).

Requirements

  • 2 moons or matching lunar shards.
  • Wait for full prep or it fails
  • Only possible to cast in fully outdoor areas.