Ripple (2.0): Difference between revisions

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{{Spell
{{OSpell
|name=Ripple
|name=Ripple
|minprep=10
|minprep=10

Latest revision as of 04:14, 23 January 2013

Mm thumb.jpgMoon Mage Guild
Ripple
Abbreviation: N/A
Prerequisites: Whole Displacement, 25th circle
Minimum Prep: 10
Casting Cap: 75
Valid Spell Target: Critters, Objects
Description: The Ripple spell will create an area of unstable teleportational energy that tends to wink creatures and items out of existance. Be warned that this is a very difficult spell to handle.
Example Messaging: The air ripples and distorts briefly.

The air ripples as a wave of distortion shudders through the area.
As the wave pulses outwards, a fendryad is jerked into a ripple of darkness and vanishes!
As the wave floods outward, it causes a bronze coin to vanish without a trace.

The distortion in the air fades away.

Policy Notes

Many GMs consider using Ripple to steamroll an invasion to be misuse of this spell. Caution should be taken in those situations.[1]

Notes

  • Must be fully prepared when casting. This spell cannot be snap cast with any amount of skill.
  • Destroys anything on the ground; do not use in areas or situations where item loss may be an issue (i.e. invasions).
  • Angers Voidspawn summoned by rogue Moongates but will not make them disappear.

References

Also See

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