Ripple (2.0)
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Abbreviation: | N/A | |
---|---|---|
Prerequisites: | Whole Displacement, 25th circle | |
Minimum Prep: | 10 | |
Casting Cap: | 75 | |
Valid Spell Target: | Critters, Objects | |
Description: | The Ripple spell will create an area of unstable teleportational energy that tends to wink creatures and items out of existance. Be warned that this is a very difficult spell to handle. | |
Example Messaging: | The air ripples and distorts briefly.
The air ripples as a wave of distortion shudders through the area. The distortion in the air fades away. |
Policy Notes
Many GMs consider using Ripple to steamroll an invasion to be misuse of this spell. Caution should be taken in those situations.[1]
Notes
- Must be fully prepared when casting. This spell cannot be snap cast with any amount of skill.
- Destroys anything on the ground; do not use in areas or situations where item loss may be an issue (i.e. invasions).
- Angers Voidspawn summoned by rogue Moongates but will not make them disappear.