Pirate (1): Difference between revisions

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Revision as of 09:36, 24 October 2013


Missing or Incomplete Creature Information Needed    
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  • Infobox entry on natural attack creature level, Infobox entry on weapon attack creature level, Infobox entry on defense creature level, Infobox entry on other carrying, Infobox entry on special defense capability, Infobox entry on Body Size, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on whether it's manipulable, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
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Pirate
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 140 to 200
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:,,
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?



Description

The pirate looks as if it has been at sea way too long and is someone you probably wouldn't like to meet in a dark alley. The red sash it is wearing quickly warns you that this is one of the infamous Red Sash pirates of the Reshal Sea, one of the most bloodthirsty ocean clans known on Elanthia.

In Depth

Hunting Info

Slightly more difficult than swain. Huntable, although carefully, with 140s in defenses and weapons. Able to dance with 4 at 170 shield with only minor wounds.

6 May 2011-Deretis Desitus- Seem to soft cap weapons around 200. Can slowly mindlock from clear on a single trip across the ocean. No injuries sustained at 200 Armor and 180 shield while dancing with 4; learning rates are prime. Parry and Multi slow down significantly after 200.

Hard caps debilitation @181, weapons training abysmally int he 190 range.

Equipment/Loot


A single trip can yield between 3 and 5 plat lirum in just coin drop. Average gem drop is about 5 silver value each. Box loot can increase total loot upwards of 20-25 plat.

Also See

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