Pirate (1): Difference between revisions
m (moved Pirate to Pirate (1)) |
|
(No difference)
|
Revision as of 09:36, 24 October 2013
Missing or Incomplete Creature Information Needed |
Incomplete Article
|
To add any of the missing information listed above, use THIS FORM. |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Description
The pirate looks as if it has been at sea way too long and is someone you probably wouldn't like to meet in a dark alley. The red sash it is wearing quickly warns you that this is one of the infamous Red Sash pirates of the Reshal Sea, one of the most bloodthirsty ocean clans known on Elanthia.
In Depth
Hunting Info
Slightly more difficult than swain. Huntable, although carefully, with 140s in defenses and weapons. Able to dance with 4 at 170 shield with only minor wounds.
6 May 2011-Deretis Desitus- Seem to soft cap weapons around 200. Can slowly mindlock from clear on a single trip across the ocean. No injuries sustained at 200 Armor and 180 shield while dancing with 4; learning rates are prime. Parry and Multi slow down significantly after 200.
Hard caps debilitation @181, weapons training abysmally int he 190 range.
Equipment/Loot
- a leather jerkin
- a red sash
- a cutlass
A single trip can yield between 3 and 5 plat lirum in just coin drop. Average gem drop is about 5 silver value each. Box loot can increase total loot upwards of 20-25 plat.
Also See
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Ratha creatures
- Aesry creatures
- Riverhaven creatures
- Bestiary
- Qi'Reshalia creatures
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures