Warding skill: Difference between revisions

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The [[Warding skill]] is your skill at activating a character's abilities that are defenses against the supernatural. This includes barriers against magic or 'dispellation' type effects. It will be learned on activation of the defense and not when a hostile supernatural attack contests the defense, nor will the Warding skill play a role in the defending contest.
The [[Warding skill]] will take the place of the current [[Primary Magic skill]] but only when activating a character's abilities that are defenses against the supernatural. This includes barriers against magic or 'dispellation' type effects. It will be learned on activation of the defense and not when a hostile supernatural attack contests the defense, but will not play a role in the actual defending contest.

==References / Also See==
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{{Cat|Magic Skillset,Experience 3.0 Skills,Skills}}
{{Cat|Magic Skillset,Experience 3.0 Skills,Skills}}

Revision as of 14:08, 29 September 2011

The Warding skill is a planned new magic skill. It will most likely be grandfathered in some manner, but all of this is subject to change.


The Warding skill will take the place of the current Primary Magic skill but only when activating a character's abilities that are defenses against the supernatural. This includes barriers against magic or 'dispellation' type effects. It will be learned on activation of the defense and not when a hostile supernatural attack contests the defense, but will not play a role in the actual defending contest.


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