Forest geni (1): Difference between revisions

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{{Critter at a Glance |
{{Critter
Critter Name = Forest Geni |
|Critter Name = Forest Geni
|Image File =
MinCap=230|
|MinCap = 230
MaxCap=300|
|MaxCap = 300
BodyType=biped|
Skinnable = No |
|BodyType = Biped
Has Coins = Yes |
|Skinnable = No
Has Gems = Yes |
|Has Coins = Yes
Has Boxes = Yes |
|Has Gems = Yes
Evil = Yes |
|Has Boxes = Yes
Corporeal = Yes |
|Evil = Yes
BackStabbable = Yes |
|Corporeal = Yes
Poachable = No |
|BackStabbable = Yes
Casts Spells = No |
|Poachable = No
Attack Range = Melee |
|Casts Spells = No
Stealthy = No |
|Attack Range = Melee
Special = No |
|Stealthy = No
|Special = No
Province=Zoluren|
|Province = Zoluren
City=Crossing,Stone Clan|
MapList = *{{rmap|11a | Leucros and Vipers (11a)}}
|City = Stone Clan
|MapList = *{{rmap|11a | Leucros and Vipers (11a)}}
}}==Description==
|Skin Name =
|Skin Type =
|Weight =
|Tannable =
|NumPieces =
|Crushable =
|RequiredRanks =
|MaxVal =
|MaxArrangedVal =
|Manipulated = Yes
|InitCost = 141
}}
==Description==
Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you. Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover his stocky body. Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.
Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you. Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover his stocky body. Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.




==In Depth==
{{Manipulation |
Manipulated = Yes |
InitCost = 141|
InitCost2 = |
InitCost3 = |
InitCost4 = |
InitCost5 = |
}}
===Area===
===Area===
The areas where the genis live is heavily overgrown. With low [[Perception_skill | perception]] and/or [[Scouting_skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult.
The areas where the genis live is heavily overgrown. With low [[Perception_skill | perception]] and/or [[Scouting_skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult.

Revision as of 22:08, 27 February 2009


Missing or Incomplete Creature Information Needed    
Incomplete Article
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  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on Body Type, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
Forest Geni
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 230 to 300
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Unknown
Corporeal Yes
Construct Unknown
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?


Description

Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you. Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover his stocky body. Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.


Area

The areas where the genis live is heavily overgrown. With low perception and/or scouting ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult.


Some other things to note:

  • Moving around teaches minimal perception and scouting (if a ranger).
  • Moving around drains your fatigue.
  • Peering can cause roundtime as you climb a tree to look around.
  • You can use a machete to HACK in a certain direction. This will make it easier to move in that direction.
  • As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.


Claw attacks cause armor damage to chain.