Damage: Difference between revisions

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==Disease==
==Disease==
===Gangrene===
===Gangrene===
Gangrene occurs random due to the presence of bleeding wounds. Tended wounds have a lower chance of contracting gangrene, but are not complete protection. Gangrene due to normal wounds will not occur until at least 9 minutes after the wound is inflicted.
Gangrene occurs randomly due to the presence of bleeding wounds. Tended wounds have a lower chance of contracting gangrene, but are not complete protection. Gangrene due to normal wounds will not occur until at least 9 minutes after the wound is inflicted. During the course of gangrene it will turn scars into wounds. It shows up under [[Health command|health]] and [[Look command|look]] as an infection.

===Infection===
===Infection===
===Flesh Rot===
===Flesh Rot===

Revision as of 07:53, 23 May 2009

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Fresh

Bleeding Levels

  • Tended
  • Clotted
  • Slight
  • Light
  • Moderate
  • Bad
  • Very Bad
  • Heavy
  • Very Heavy
  • Severe
  • Very Severe
  • Profuse
  • Very Profuse
  • Gushing
  • Massive Stream
  • Uncontrollable
  • Unbelievable
  • Beyond Measure
  • Death Awaits

Scars

Disease

Gangrene

Gangrene occurs randomly due to the presence of bleeding wounds. Tended wounds have a lower chance of contracting gangrene, but are not complete protection. Gangrene due to normal wounds will not occur until at least 9 minutes after the wound is inflicted. During the course of gangrene it will turn scars into wounds. It shows up under health and look as an infection.

Infection

Flesh Rot

Consumption

Poison

On Fire

Frostbite

Parasites

Also See