Aim command: Difference between revisions
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==Shields and Bows== |
==Shields and Bows== |
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If using a {{skill|Long Bow|Long Bow}}, {{skill|Composite Bow|Composite Bow}}, or {{skill|Short Bow|Short Bow}}, a worn shield will |
If using a {{skill|Long Bow|Long Bow}}, {{skill|Composite Bow|Composite Bow}}, or {{skill|Short Bow|Short Bow}}, a worn shield will increase the load time of the arrow, as well as apply a penalty to hit. |
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* {{com|Snipe}} |
* {{com|Snipe}} |
Revision as of 17:10, 10 March 2013
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Needs exact skill numbers
- Please see Category:Incomplete articles for more articles that are incomplete.
The AIM command allows you to improve your next shot at something with a ranged weapon, such as a long bow. It will not function with thrown weapons.
Syntax
- AIM
- Begins targeting whatever is currently FACEd.
- AIM <target>
- Will target a specific creature, or character.
- AIM <body part>
- Will target a specific body part of whatever you are facing.
- AIM <target> <body part>
- Will target both a specific creature, or character, and a specific body part.
Use
Using this command will begin the process of aiming. During this process, the amount of skill used in the shot begins at approximately 75% (needs exact verification) and, upon receiving the message that further aiming will do no good, will use approximately 125%. Shots that are not AIMed at all use the base 75%.
Shields and Bows
If using a Long Bow, Composite Bow, or Short Bow, a worn shield will increase the load time of the arrow, as well as apply a penalty to hit.
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