Aim command: Difference between revisions

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==Shields and Bows==
==Shields and Bows==
If using a {{skill|Long Bow|Long Bow}}, {{skill|Composite Bow|Composite Bow}}, or {{skill|Short Bow|Short Bow}}, a worn shield will not provide protection while {{tt|aim}}ing (this lack of protection begins once the weapon is {{com|LOAD}}ed).
If using a {{skill|Long Bow|Long Bow}}, {{skill|Composite Bow|Composite Bow}}, or {{skill|Short Bow|Short Bow}}, a worn shield will increase the load time of the arrow, as well as apply a penalty to hit.
{{RefAl|a=y}}
{{RefAl|a=y}}
* {{com|Snipe}}
* {{com|Snipe}}

Revision as of 17:10, 10 March 2013

Incomplete Article
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The AIM command allows you to improve your next shot at something with a ranged weapon, such as a long bow. It will not function with thrown weapons.

Syntax

  • AIM
Begins targeting whatever is currently FACEd.
  • AIM <target>
Will target a specific creature, or character.
  • AIM <body part>
Will target a specific body part of whatever you are facing.
  • AIM <target> <body part>
Will target both a specific creature, or character, and a specific body part.

Use

Using this command will begin the process of aiming. During this process, the amount of skill used in the shot begins at approximately 75% (needs exact verification) and, upon receiving the message that further aiming will do no good, will use approximately 125%. Shots that are not AIMed at all use the base 75%.

Shields and Bows

If using a Long Bow, Composite Bow, or Short Bow, a worn shield will increase the load time of the arrow, as well as apply a penalty to hit.

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Additional Information