Fendryad: Difference between revisions

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|MinCap=190
|MinCap=190
|MaxCap=280
|MaxCap=280
|BodyType2=demonic
|BodySize=medium
|Attack Range=Ranged
|Attack Range=Ranged
|Has Coins=yes
|Has Coins=yes

Revision as of 07:21, 19 March 2021


Missing or Incomplete Creature Information Needed    
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Fendryad
Fendryad.jpg
Creature Levels:
    Overall 46
    Level Variance -
    Natural Attack 43
    Weapon Attack 46
    Defense 46
    Player Estimated -
Potential overall skill: 200
Skill Cap 190 to 280
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells Yes
Attack Range Ranged
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type unknown
Body Type (Alt) demonic
Body Size medium
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?



Description

The fendryad is an emaciated faerie woman with dark, wrinkled skin, faintly glowing green eyes and skeletal leaves tangled in her sodden hair. According to legend, these creatures of the swamps and fens were once dryads, tied to the trees, until the coming of Man "tamed" the forests and drove the gentle creatures to death... or to madness. Evidently the fendryad belong to the latter class, for the glowing green eyes betray hatred and cunning without a trace of sanity.

Anatomy Chart

The fendryad is an emaciated faerie woman with dark, wrinkled skin, faintly glowing green eyes and skeletal leaves tangled in her sodden hair. The creature's mien betrays a hatred and cunning with no trace of sanity.

In Depth

Throws a charred thorn with Telekinetic Throw.

Also has a spell that increases their balance. Like Sure Footing.

Equipment/Loot

Notes

Able to deflect thorns every time with 11 mana Aether Cloak The fendryad appears immune to electricity.
Overall impression: Can handle 4+ at melee with occasional glancing hits. Even with training listed at somewhat poorly I'm having no problems getting skills to ML, usually within 15 minutes.
As of 8-16-2015: At Around 220 defenses can handle one with training going smoothly, more than that it begins to get exciting. The hits can be heavy and the damage can come fast. Asides for their offensive spell, they also have a spell that increases their balance.