Retreat command: Difference between revisions
No edit summary |
No edit summary |
||
Line 24: | Line 24: | ||
{{RefAl|a=y}} |
{{RefAl|a=y}} |
||
* {{com|hangback}} command |
* {{com|hangback}} command |
||
* {{com|flee}} command |
|||
{{cat|Commands,Combat,Combat commands}} |
{{cat|Commands,Combat,Combat commands}} |
Latest revision as of 00:15, 13 January 2021
The RETREAT command is used in combat to either stop advancing on a target or attempt to move back one combat range.
Success depends a great deal on hindrance and encumbrance as well as the agility and reflex stats.
Successful Messaging
>retreat You retreat back to pole range. >retreat You retreat from combat.
Unsuccessful Messaging
>retreat You try to back away from a ship's rat but are unable to get away! Roundtime: 3 secs.
Retreat Penalty
Each time an attempt is made to retreat within a short period of time, an additional attack penalty is added. This is to prevent endless ranged attacks on a person who is attempting to close to melee. Eventually the penalties will become so severe that landing a hit is impossible. This encourages use of retreating to get out of combat rather than mechanics abuse within combat.
Use the assess command to check if you have a retreat penalty. If yes then you'll see You appear to be having difficulty targeting melee and ranged attacks. message.
Related Forum Posts
Click here to search for related posts.