Category:Nomads of the Arid Steppe: Difference between revisions

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*Alm Shalka Albir (boggle): Creates boggle that will show your location to someone.
*Alm Shalka Albir (boggle): Creates boggle that will show your location to someone.
*Narmor Feas (choose): Uses item in right hand for TKT.
*Narmor Feas (choose): Uses item in right hand for [[Telekinetic Throw]].
*Oshu Sarhhtha (dance): Reduces the roundtime of those raised in a room where it's chanted.
*Oshu Sarhhtha (dance): Reduces the roundtime of those raised in a room where it's chanted.


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==Spell Affinity==
==Spell Affinity==


[http://www.elanthipedia.com/wiki/Clear_Vision Clear Vision]
[[Clear Vision]]

[[Category:Sects]]
[[Category:Sects]]

Revision as of 19:17, 23 January 2008

from A Brief History of the Guild of Moon Magic by Kssarh T'kinnirii, Apprentice to Guildmaster Tiv

Nomads of the Arid Steppe, the Skindancers were potent shamans who employed spirit invocation, myth and trances born of both ecstasy and pain to enter the netherworld and touch the future. They were well-known for developing the use of enchanted bones -- often stripped from the body of a fallen enemy -- to aid in divination.

An ancient shaman leans forward and speaks to you about this sect. "There is an inherent beauty in nature. Beauty is found within the swirling skies above our heads, the earthen land beneath our feet, the running deer and foxes in the woods, the sweeping waves of a wind-swept lake, and the eternity of the stars. It is this truth that we, as Nomads of the Arid Steppe, pass down to our children in our storytelling cessions, so that each generation knows of all the previous ones. In this way, We preserve our cultural identity."

Our kinship with nature beneath the stars and moons guides us, as we follow the hunting across the steppes and tundra. Our ancestors were the first to rely on fate to tell us how to survive in unity with nature, but there came a warring time, when all the different tribes fought. The spirits send us a leader, and he united us To this day, We follow the creed he established, taking what we need from the land, and not salling up arms unless the reasons are just.

Symbol

  • Small blue animals contrast the copper on the carving, etched as if following the trails of runes.

Titles

  • Nomad, Skindancer, Bonedancer, Winddancer at Circle 39, as well as post-title Of the Tribes.

Cantrips

  • Alm Shalka Albir (boggle): Creates boggle that will show your location to someone.
  • Narmor Feas (choose): Uses item in right hand for Telekinetic Throw.
  • Oshu Sarhhtha (dance): Reduces the roundtime of those raised in a room where it's chanted.

Spell Preparation

A drifting Nomad whispers softly as her words are carried away by an errant breeze.

Spell Affinity

Clear Vision

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Nomads of the Arid Steppe"

The following 6 pages are in this category, out of 6 total.