Emuin's Candlelight: Difference between revisions
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|minduration=10 |
|minduration=10 |
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|maxduration=40 |
|maxduration=40 |
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|validtarget=self |
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|guild=Necromancer |
|guild=Necromancer |
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|magic=Arcane Magic |
|magic=Arcane Magic |
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|htype=No heal |
|htype=No heal |
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|effect=staggers incoming damage over time |
|effect=staggers incoming damage over time |
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|messaging='''1st person:''' |
|messaging='''1st person:''' |
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When you reopen them, a benign candlelight falls across your palms, though there is no flame. You are pervaded by indistinctly sweet memories as well as a presentiment of peril. |
When you reopen them, a benign candlelight falls across your palms, though there is no flame. You are pervaded by indistinctly sweet memories as well as a presentiment of peril. |
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'''3rd person:'''<br> |
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''<Necromancer>'' clenches his/her fists.<br> |
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When he reopens them, an eerie candlelight falls across ''<Necromancer>'''s palms, though there is no flame. The flickers cast ghoulish, metamorphosing shadows all around him/her.<br> |
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'''Delaying damage:'''<br> |
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Your hands glimmer with orange light. |
Your hands glimmer with orange light. |
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A scourging heat parches your right arm.<br> |
A scourging heat parches your right arm.<br> |
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Your protective candlelight is snuffed out. |
Your protective candlelight is snuffed out. |
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Revision as of 22:02, 8 July 2020
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Abbreviation: | EMC | |
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Prerequisites: | Solace | |
Signature: | Yes | |
Spell Slots: | 3 | |
Mana Type: | Arcane Magic | |
Spell Type: | standard / augmentation, warding | |
Difficulty: | intermediate | |
Prep (min/max): | 15 / 100 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | Unknown | |
Duration (min/max): | 10 minutes / 40 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Emuin's Candlelight is a spell that will cultivate your sense of self-preservation. Moreover, it will absorb most kinds of potential damage to your body, returning it to you as fiery atonement over time. In certain ways, it aptly encapsulates the precarious fact of Redemption itself: incaution and hubris ever bring their own punishments. | |
Effect: | +Evasion skill, staggers incoming damage over time | |
Example Messaging: | 1st person:
>cast 3rd person:
Releasing stored damage: >release emc | |
Devices/Tattoos: | No devices or tattoos documented. |