Anti-Stun: Difference between revisions

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Line 13: Line 13:
|prereqs=[[Courage]] or [[Righteous Wrath]]
|prereqs=[[Courage]] or [[Righteous Wrath]]
|slot=2
|slot=2
|illegal=no
|corrupt=no
|desc=The Anti-Stun spell can prevent one from being stunned in combat. Some stuns may still occur, but they should dissipate quickly. It can be cast on others as well as yourself.
|desc=The Anti-Stun spell can prevent one from being stunned in combat. Some stuns may still occur, but they should dissipate quickly. It can be cast on others as well as yourself.
|buffs=No buffs
|buffs=No buffs
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|dtype=No damage
|dtype=No damage
|htype=No heal
|htype=No heal
|poststring=No
|effect=+stun resistance/recovery
|effect=+stun resistance/recovery
|messaging=You gesture.
|messaging=You gesture.

Latest revision as of 15:26, 13 August 2023


Paladin thumb.jpgPaladin Guild


Anti-Stun
Abbreviation: AS
Prerequisites: Courage or Righteous Wrath
Signature: No
Spell Slots: 2
Mana Type: Holy Magic
Spell Type: battle / utility
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self, PC
Duration (min/max): 2 minutes / 10 minutes
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Anti-Stun spell can prevent one from being stunned in combat. Some stuns may still occur, but they should dissipate quickly. It can be cast on others as well as yourself.
Effect: +stun resistance/recovery
Example Messaging: You gesture.

A dull orange glow settles around you.

Devices/Tattoos: No devices or tattoos documented.