Emerald Knights: Difference between revisions

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The Emerald Knights are a [[page type is::organization|group]] of primarily [[guild association::Paladin]]s and [[guild association::Ranger]]s based at [[Corik's Wall]] who are fighting the [[Dark Hand]]. Their establishment is extensively documented in [[Book:BggEC6|The Emerald Chronicles]] by Geoff [[Graev]].
The Emerald Knights are a [[page type is::organization|group]] of primarily [[guild association is::Paladin]]s and [[guild association is::Ranger]]s based at [[Corik's Wall]] who are fighting the [[Dark Hand]]. Their establishment is extensively documented in [[Book:BggEC6|The Emerald Chronicles]] by Geoff [[Graev]].





Revision as of 15:29, 28 June 2011

The Emerald Knights are a group of primarily Paladins and Rangers based at Corik's Wall who are fighting the Dark Hand. Their establishment is extensively documented in The Emerald Chronicles by Geoff Graev.


Membership Quest

In order to join the Emerald Knights an aspirant must complete several quests at Corik's Wall. These quests involve assisting the guardsmen and Grimnur, the Captain of the Watch. The reward for successfully aiding the defenders is a badge bearing the symbol of the Emerald Knights.

Crest

A laurel and lion's claw on a verdant field. A brass badge etched with a laurel and lion's claw crest.

Ranger Quest Spoilers

  • The first two quests involve replenishing the arms and healing herb supplies for the guards.
The weapons and herbs can be foraged or purchased before starting the quest. (NOTE: Herbs gathered via COLLECT are apparently not fresh enough to be turned in to Dorilee. You must forage the herbs one-by-one to be awarded credit.)
Rangers need to provide 20 longbows. (it would appear to be a random number between 20 and 30 - Athanasius)
You not only have to survive for an anlas, but also kill a minimum number of invaders. If you fail in the first anlas the commander will come tell you that you need to kill more and extend your service time 1 anlas.

Paladin Quest Spoilers

  • The first quest is received from The Last, and involves getting large rocks from the trader outpost northeast from the canyon entrance, then repairing the wall with the rocks. You have to repair the wall completely in each of the four rooms that comprise the base of the wall.
  • The second quest is similar to the first. You must repair an onager with items gotten from a crate. This quest is received from the Second of the wall. You must repair each item individually with the proper material.
  • The final quest you must patrol the forward battlements, killing Shadoweavers and Wormwood Vines as they appear. If you do not kill enough, your time will be extended until you do kill enough. Do not leave the forward battlements except to climb the watch tower and use the clarion to summon aid. Grimnur will come to you regularly and check on your progress and will tell you if you are done with the quest and what to do next.

Rewards

  • Upon completion of this quest you will receive a sword which will allow you to pass through the gate as well as the ability to choose the Emerald Knight title.