Misshapen germish'din: Difference between revisions
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===Special Defences=== |
===Special Defences=== |
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* Immune to stuns<br> |
* Immune to stuns<br> |
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* Some spells not effective due to undead status. Fire Ball did not work at min prep (15) but did work at 16, and I used consistently at 20<br> |
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* Due to the area being indoors, cannot cast some spells. Lightning Bolt, Fire Rain do not work<br> |
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==Notes== |
==Notes== |
Revision as of 14:49, 10 December 2016
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Description
Held together by a patchwork layer of leathery skin, the misshapen germish'din is a mass of powerful muscle bound by rows of heavy stitching. A menagerie of twisted limbs rise from the beast's body at disturbingly obtuse angles, but there is little that would convey any awkwardness to its attack. Perhaps the most prominent feature of the germish'din is not its misshapen form, but its pair of large, blackened eyes, sewn tightly shut with thick cord.
In Depth
Name means "Nameless" in Gamgweth.
Special Attacks
- Snatch weapon/shield away
- Throw into next room
- NOTE: After multiple tests, the snatch/throw special attacks happen ONLY when someone else is hunting with you. This has been tested after many months of testing and has only occurred when someone else has been hunting in the same room.
Special Defences
- Immune to stuns
- Some spells not effective due to undead status. Fire Ball did not work at min prep (15) but did work at 16, and I used consistently at 20
- Due to the area being indoors, cannot cast some spells. Lightning Bolt, Fire Rain do not work
Notes
- Soft caps evasion at 479 (Survival Prime)
- Appears they cap out stealth fairly quick now, at 397 Stealths it's VERY hard to get it over 1/34. This is on barbarian using hide, stalk, poach/ambush.
- Stealth starts going 1/34 and not rising above at 385.
- Boxes at-level with ~350 locksmithing for non-thief.
- At 411 ranks of skinning, can arrange 3 times and get perfect skins (survival tert)
Related Forum Posts
Categories:
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures with special attacks
- Creatures with special defenses
- Leth Deriel creatures
- Bestiary
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- Evil corporeal creatures
- Evil creatures