News 5 34 - Necromancers and consent: Difference between revisions
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|'''Dateline |
|'''Dateline 8/15/2019: NECROMANCERS AND CONSENT''' |
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|1) [[Necromancer]]s, by and large, operate under standard consent policy. Randomly ganking a necromancer is not an option and can get you an unconsented [[PvP]] warning, unless said necromancer is flagged PvP open on his profile. Seeing someone doing necromancy (spells, risen, or rituals, for example) does not |
|1) [[Necromancer]]s, by and large, operate under standard consent policy. Randomly ganking a necromancer is not an option and can get you an unconsented [[PvP]] warning, unless said necromancer is flagged PvP open on his profile. Seeing someone doing necromancy (spells, risen, or rituals, for example) does not give consent. |
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|2) {{com|ACCUSE}} is no longer handled by players. Necromancers are advised to maintain their cover while in JUSTICE areas, or risk consequence. |
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|2) People who are witnesses to necromancy while inside a justice area can {{com|ACCUSE}} {name} NECROMANCY to any city guard. If the charge is successful, the accuser will be paid some money, which is taken from the accused. This gives the necromancer a fair amount of social outrage, which can deny them city services and may eventually get him purged by the [[Hounds of Rutilor]]. |
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|3) |
|3) Any construct, risen, zombie, or other vile creation made by a Necromancer is fair game for anyone to attack without prior consent. If you attack said creation, the necromancer that created it has consent on you. You do NOT necessarily have consent on the necromancer. Consent for this is over after one death, regardless of who wins. |
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| ⚫ | |4) Necromancers can now be flagged PvP closed on their Profile. Note that Necromancers still operate within a very contentious area within the game setting. This does not in and of itself grant consent/conflict, but players are advised to operate within the context of the game setting. Necromancers still have somewhat less leniency overall, since by simply choosing the Necromancer guild you are acknowledging there is potential for conflict. However, they are NOT all flagged open from the get-go. |
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|4) Any construct, risen, zombie, or other vile creation made by a necromancer is fair game for anyone to attack without prior consent. If you attack said creation, the necromancer that created it has consent on you. You do NOT necessarily have consent on the necromancer. Consent for this is over after one death, regardless of who wins. |
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Latest revision as of 14:44, 22 July 2025
NEWS article 5-34:
| Dateline 8/15/2019: NECROMANCERS AND CONSENT |
| To clear up some confusion, these are the official rules regarding necromancers and consent: |
| 1) Necromancers, by and large, operate under standard consent policy. Randomly ganking a necromancer is not an option and can get you an unconsented PvP warning, unless said necromancer is flagged PvP open on his profile. Seeing someone doing necromancy (spells, risen, or rituals, for example) does not give consent. |
| 2) ACCUSE is no longer handled by players. Necromancers are advised to maintain their cover while in JUSTICE areas, or risk consequence. |
| 3) Any construct, risen, zombie, or other vile creation made by a Necromancer is fair game for anyone to attack without prior consent. If you attack said creation, the necromancer that created it has consent on you. You do NOT necessarily have consent on the necromancer. Consent for this is over after one death, regardless of who wins. |
| 4) Necromancers can now be flagged PvP closed on their Profile. Note that Necromancers still operate within a very contentious area within the game setting. This does not in and of itself grant consent/conflict, but players are advised to operate within the context of the game setting. Necromancers still have somewhat less leniency overall, since by simply choosing the Necromancer guild you are acknowledging there is potential for conflict. However, they are NOT all flagged open from the get-go. |