Harm Evil: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
Line 29: Line 29:
}}
}}
==Notes==
==Notes==
*Can be upgraded to a [[:Category:Heavy offensive abilities|heavy offensive spell]] with the [[Time of the Red Spiral]] metaspell.
*Can be upgraded to include a [[:Category:Heavy offensive abilities|heavy offensive]] effect with the [[Time of the Red Spiral]] metaspell that triggers if off of the heavy offensive cooldown.

Revision as of 03:46, 29 July 2016

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice, Infobox entry on corrupt
Cleric thumb.jpgCleric Guild


Harm Evil Targeted Magic spell
Abbreviation: HE
Prerequisites: Protection from Evil or Divine Radiance
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / targeted, death from above"death from above" is not in the list (area of effect, cyclic, defense ignoring, shield ignoring, armor ignoring, armor piercing, glyph, healing, heavy offensive, instinct, ...) of allowed values for the "Ability type is" property.
Difficulty: basic
Prep (min/max): 2 / 50
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: Unknown
Corruption: Unknown
Description: The Harm Evil spell disrupts the physical manifestations of undead, demonic and cursed beings. The spell has also been known to have ill effects upon the minions of the Dark Gods, although they are neither evil nor undead.
Effect: Fire damage, Electrical damage, Undead-only single-strike attack that bypasses shield and armor.
Example Messaging: You gesture at a dark fiend.

A single tendril of pearlescent grey mist bursts out from inside the dark fiend, rending open its back. A luminous wisp of spectral fire races along the length of the misty tendril, sparking a roaring pyre of ghostly silver-grey flame that soon immolates its back entirely.
The dark fiend shudders as the shadow armor leaves its form and it goes still.

Roundtime: 1 sec.

Devices/Tattoos: Pearlescent grey inkpot, Spiraling wand of blackened silver

Notes