Devolve: Difference between revisions
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|deftype=fortitude |
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|sig=Yes |
|sig=Yes |
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|diff= |
|diff=intermediate |
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|source=standard |
|source=standard |
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|type=debilitation |
|type=debilitation |
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Revision as of 02:34, 28 July 2016
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
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| Abbreviation: | DE | |
|---|---|---|
| Prerequisites: | Harawep's Bonds or Deadfall | |
| Signature: | Yes | |
| Spell Slots: | 2 | |
| Mana Type: | Unknown | |
| Spell Type: | battle / debilitation | |
| Difficulty: | intermediate | |
| Prep (min/max): | 5 / 33 | |
| Skill Range (min/max): | 80 / 800 | |
| Valid Spell Target: | PC, Creature | |
| Duration (min/max): | Instant | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | Each adversary you face will have strengths and weaknesses. The Devolve spell is designed to seek out your foe's strengths specifically. It is a spell to enfeeble the hearty, to confound the wise, or to hinder the quick. And while this spell is more versatile than similar magical effects, it suffers a loss of its potency from the broad range that it affects. | |
| Effect: | -Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only | |
| Example Messaging: | You gesture at a musk hog.
You focus on the musk hog's life essence as you swipe your hand downward in its direction! A bluish green aura leaches out from the musk hog, which solidifies into a double helix composed of the two individual hues. The helices spin rapidly as it shrinks into the musk hog's chest. | |
| Contest Type: | magic / fortitude | |
| Devices/Tattoos: | No devices or tattoos documented. | |
Notes
- Less powerful than other debuffs because of the versatility of debuff, although this penalty was reduced as of Magic 3.2.