Category:Heavy offensive abilities: Difference between revisions
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Heavy offensive spells have additional or stronger effects than other spells of their kind. These are predominantly targeted magic spells currently, although this is not a requirement. All of these spells trigger a single global cool down that prevents the casting of any of these spells until it has worn off, although the length of the cool down period that is triggered can vary from spell to spell. Typically it is around a base of |
Heavy offensive spells have additional or stronger effects than other spells of their kind. These are predominantly targeted magic spells currently, although this is not a requirement. All of these spells trigger a single global cool down that prevents the casting of any of these spells until it has worn off, although the length of the cool down period that is triggered can vary from spell to spell. Typically it is around a base of 4 minutes, although that can be worked off with relevant skill (e.g. {{skill|Targeted Magic}}) or mastery feats (e.g. [[Magical Feats|Debilitation Mastery]].) The feats are much more impactful here than their general function. |
Revision as of 03:28, 4 May 2018
Heavy offensive spells have additional or stronger effects than other spells of their kind. These are predominantly targeted magic spells currently, although this is not a requirement. All of these spells trigger a single global cool down that prevents the casting of any of these spells until it has worn off, although the length of the cool down period that is triggered can vary from spell to spell. Typically it is around a base of 4 minutes, although that can be worked off with relevant skill (e.g. Targeted Magic skill) or mastery feats (e.g. Debilitation Mastery.) The feats are much more impactful here than their general function.
Pages in category "Heavy offensive abilities"
The following 4 pages are in this category, out of 4 total.