Heal: Difference between revisions
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*This is not a beginner spell. With 80 primary magic, 70 attunement and 75 utility, HEAL was successfully cast only 10% of the time. |
*This is not a beginner spell. With 80 primary magic, 70 attunement and 75 utility, HEAL was successfully cast only 10% of the time. |
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*100% successful casting at minimum prep possible with 83 primary, 74 attunement and 80 utility. |
*100% successful casting at minimum prep possible with 83 primary, 74 attunement and 80 utility. |
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*As of Magic 3.2, HEAL has gained quite a bit of power. Previously HEAL was only healing two body parts (included internal and external) of wounds or scars. Currently it is possible to heal a large amount of wounds/scars from all over the body. |
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:*Using the 13 points of damage per body part as a scale, highest recorded amount healed was 116 points of damage at 100 mana cast. http://pastebin.com/DPsf2FHe |
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===Spell Messaging=== |
===Spell Messaging=== |
Revision as of 17:25, 28 July 2016
|
Abbreviation: | HEAL | |
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Prerequisites: | Vitality Healing | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | standard / utility | |
Difficulty: | intermediate | |
Prep (min/max): | 15 / 100 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | Self | |
Duration (min/max): | Instant | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | A matrix built around the two fundamental healing spells, Heal attempts to locate and heal the worst wounds of the Empath, doing whatever correction is necessary to bring his body to wholeness. The Empath can specifically cast it with wounds or scars in mind to focus the spell upon the worst injury of the given type, or allow it to do its best for both. The spell can heal multiple injuries with enough potency, but it is very inefficient at doing so. | |
Effect: | Wound heal, heals most severe wounds/scars (up to 4) | |
Example Messaging: | You gesture. The external scars on your abdomen appears completely healed. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
Syntax
- CAST
- CAST <WOUND|SCAR>
Details
- This spell will attempt to locate and heal the worst damage on the Empath.
- If you do a general cast, it will look through both fresh wounds and scars for the worst wound.
- If you specify WOUND or SCAR, it will search for the worst damage of the type indicated.
- If you do a general cast, it will look through both fresh wounds and scars for the worst wound.
- The HEAL spell is capable of attempting multiple heals with a single cast, but a substantial amount of power is lost between each new wound, so it is not very efficient in terms of power usage for multiple heals in a single cast.
- HEAL is not intended to be a primary means of healing, although it may be used that way with sufficient skill. Its primary purpose is emergency healing in order to get the worst wounds under control immediately when you don't have the time/luxury/desire to try to work out your priorities yourself. It will always heal the worst of your wounds, even if that wound is not visible.
- Can be used when shocked.
- This is not a beginner spell. With 80 primary magic, 70 attunement and 75 utility, HEAL was successfully cast only 10% of the time.
- 100% successful casting at minimum prep possible with 83 primary, 74 attunement and 80 utility.
- As of Magic 3.2, HEAL has gained quite a bit of power. Previously HEAL was only healing two body parts (included internal and external) of wounds or scars. Currently it is possible to heal a large amount of wounds/scars from all over the body.
- Using the 13 points of damage per body part as a scale, highest recorded amount healed was 116 points of damage at 100 mana cast. http://pastebin.com/DPsf2FHe
Spell Messaging
From least healed to greatest:
- Your wound appears very slightly improved.
- Your wound appears slightly improved.
- Your wound appears better.
- Your wound appears greatly improved.
- Your wound appears almost completely healed.
- Your wound appears completely healed.