Sinister Maelshyvean hierophant: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Critter |
{{Critter |
||
|Critter Name=Maelshyvean Hierophant |
|Critter Name=Maelshyvean Hierophant |
||
|MinCap= |
|MinCap=600 |
||
|MaxCap=750 |
|MaxCap=750 |
||
|BodyType=Biped |
|BodyType=Biped |
||
|new= |
|new=Yes |
||
|Skinnable=no |
|Skinnable=no |
||
|Has Coins=yes |
|Has Coins=yes |
||
Line 29: | Line 29: | ||
|Bone Name= |
|Bone Name= |
||
|Bone Weight= |
|Bone Weight= |
||
⚫ | |||
⚫ | |||
⚫ | |||
|RequiredRanks= |
|RequiredRanks= |
||
|MaxVal= |
|MaxVal= |
||
|MaxArrangedVal= |
|MaxArrangedVal= |
||
|Manipulated=no |
|||
|mskill1= |
|mskill1= |
||
|mskill2= |
|mskill2= |
||
|mcap= |
|mcap= |
||
⚫ | |||
⚫ | |||
⚫ | |||
}} |
}} |
||
__NOTOC__ |
__NOTOC__ |
Revision as of 16:45, 25 June 2015
Missing or Incomplete Creature Information Needed |
Incomplete Article
|
To add any of the missing information listed above, use THIS FORM. |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Description
The hierophant is nothing more than the befouled remains of a fallen priest, corrupted and turned to do the bidding of a false deity. The creature is entirely shrouded in tattered black robes, concealing all about it but its vague shape.
In Depth
Special Attack
A sinister Maelshyvean hierophant surges with a bloody crimson aura as a writhing ebony tentacle lashes out of its robes and strikes out at you!
The barbed tentacle coils viciously around your left arm, crushing bone and ripping flesh with a good strike!
Spells
Items Carried
Cap Summary
Simple summary: This creature caps at about 650-700. Detailed summary caps are below:
Evasion basically stops at 700-720
Shield/armor still locks easily with 700+
Stealth exp slows at 700, but can still be locked with 750+ stealth skill.
Weapons slow at around 625, but can still learn and lock with quick enough attacking.
You can hit them with 350-400 in TM and Dabil magic, but you have to raise your 'spell integrity' high due to their natural immunity to spells (evil).
A good suggestion is to have all mental stats to at least 60. Their spells will kill you quickly if they hit you and usually will result in a stun.